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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[-] Mereo@lemmy.ca 156 points 1 year ago

The whole thing seems rushed because the CEO of Unity, John Riccitiello, was the leading advocate of microtransactions when he was at EA, and now he is instilling the same culture at Unity.

How will they differentiate between pirated copies and legitimate copies? How will they distinguish first-time installs from repeat installs? Can we trust their algorithm? It just doesn't seem possible.

[-] nothingcorporate@lemmy.today 110 points 1 year ago

Unity: Everyone really seems to hate EA

Also Unity: Let's hire the CEO of EA

🤦

[-] Ertebolle@kbin.social 86 points 1 year ago* (last edited 1 year ago)

It may have been more like:

Unity: "We love money and hate our customers, who can we hire to realize that vision?"

EA CEO: "Finally, a job that understands me"

[-] ech@lemm.ee 47 points 1 year ago

Unity: ~~Everyone really seems to hate EA~~EA sure is making a lot of money

Also Unity: Let's hire the CEO of EA

🤦

Ftfy

[-] peter@feddit.uk 68 points 1 year ago

If there was a foolproof way of checking for a pirated copy they wouldn't be making a game engine they'd be making DRM

[-] otter@lemmy.ca 27 points 1 year ago

Key bit feels like "can we trust their algorithm"

It's hard to enforce a "just trust me, this is what you owe"

[-] echodot@feddit.uk 26 points 1 year ago

I'm not sure why they hired him.

"Hey we're looking for a new captain, why don't we go for the guy who repeatedly sails into rocks? He'll be good."

[-] Obi@sopuli.xyz 18 points 1 year ago

Unfortunately a story as old as Wall Street. CEOs designed and hired to kill companies are a thing.

[-] iso@lemmy.dbzer0.com 4 points 1 year ago

Meaning that this is on purpose? If so, who would profit from this? (besides the incompetent CEO themselves)

[-] omeara4pheonix@lemmy.zip 11 points 1 year ago* (last edited 1 year ago)

Short sellers, and the corporation that absorbs them at bargain prices.

[-] Hadriscus@lemm.ee 26 points 1 year ago
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[-] ampersandrew@kbin.social 21 points 1 year ago

You can usually tell a unique machine apart from another via MAC address, but even that has issues, and that's giving Unity the benefit of the doubt when they haven't earned it.

[-] Silvus@kbin.social 38 points 1 year ago

If I buy a new computer, they shouldn't be charged again because I installed on the new machine.

his is ignoring the "we don't collect personal data" but "we will definitely know if you install it once or multiple times "we have ways""

[-] BlameThePeacock@lemmy.ca 34 points 1 year ago

MAC addresses are per network Interface, my computer has three technically and uses two of them on a regular basis.

A terrible tracking method.

[-] Dyf_Tfh@lemmy.sdf.org 20 points 1 year ago

And nowadays you have randomized MAC addresses on IPV6.

[-] lukas@lemmy.haigner.me 7 points 1 year ago

Vendors also re-use MAC addresses to cheap out on costs.

[-] Swedneck@discuss.tchncs.de 29 points 1 year ago

MAC addresses are absolutely trivial to spoof, to the point that it's just a drop-down option on linux lmao, so yeah good luck with that one

[-] driving_crooner@lemmy.eco.br 4 points 1 year ago

Are MAC address even shared ocer IP? as I understand MAC is for routers and other equipment to connect themselves, what MAC address are they going to receive? The one of the PC or the one of my router?

[-] jmcs@discuss.tchncs.de 5 points 1 year ago

The game could read the Mac address and send it. It would probably violate GDPR because it's not required for the game to perform its function, but it's technically trivial.

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[-] wim@lemmy.sdf.org 14 points 1 year ago

Except iOS will randomize its mac adress at each boot / after a while to prevent users being tracked by rogue WiFi networks, which is actually a thing being used to track consumers in commercial spaces etc. So that wouldn't work.

[-] maynarkh@feddit.nl 5 points 1 year ago

So did Windows at one point at least.

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[-] Platform27@lemmy.ml 56 points 1 year ago

Lying about collecting that data, because they do (and I block it). Not lying, but backtracking on everything else.

[-] nothingcorporate@lemmy.today 37 points 1 year ago

You're right, they're absolutely collecting data, but saying they can't differentiate between activations and then saying "oh yeah, actually, we can when it comes to (piracy/bundles/charity/etc.)" less than 24 hours later tells me that not only do they not care about game devs, but they think we're stupid too.

[-] dfyx@lemmy.helios42.de 12 points 1 year ago

It also tells me that this is the first time their internal devs have heard about these plans. This is the C-level‘s wet dream, not something they have actually implemented yet.

But hey, it can’t be that hard, can it? The code monkeys should be able to get it to work in three months, right?

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[-] dom@lemmy.ca 45 points 1 year ago

Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

[-] Veraxus@kbin.social 27 points 1 year ago

Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

[-] Damage@feddit.it 12 points 1 year ago

Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

[-] skullgiver@popplesburger.hilciferous.nl 25 points 1 year ago* (last edited 1 year ago)

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[-] amju_wolf@pawb.social 15 points 1 year ago

That's probably pretty negligible numbers. In fact I'd suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

It's also much simpler to implement and the numbers are verifiable. Unless... that's exactly what Unity wants; just "trust me bro this is the correct number" kind of deal.

[-] narc0tic_bird@lemm.ee 15 points 1 year ago

People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

[-] rikudou@lemmings.world 12 points 1 year ago

Also Steam Deck - every install and uninstall is considered a new computer. That's true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

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[-] dudewitbow@lemmy.ml 10 points 1 year ago* (last edited 1 year ago)

It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

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[-] recycledbits@discuss.tchncs.de 28 points 1 year ago

Was Unity lying yesterday or are they lying today?

Yes and yes. It's not an either-or situation.

[-] nothingcorporate@lemmy.today 7 points 1 year ago

Good point, they can't both be true...but they CAN both be false. I'm hiring you as my lawyer.

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[-] ellabella@beehaw.org 25 points 1 year ago

The fact that they went forward with this decision means they're not so wise at lying. It sounds more like last-minute damage control, but I doubt this will stop their greed. What I'm wondering now is how will the Chinese game companies react? Everybody get your popcorns ready.

[-] webghost0101@sopuli.xyz 24 points 1 year ago

So does this mean every single unity game will have unity online drm now? Or how else will they be able to tell? Seem so much more convenient to take a cut from sales instead

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[-] crossmr@kbin.social 22 points 1 year ago

This is wizards of the cost all over again. Unity learned nothing from them.

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[-] Wirrvogel@feddit.de 16 points 1 year ago

Sounds trustworthy to me! ~/s~

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[-] Ecksell@lemmy.one 14 points 1 year ago

Relevant username is relevant

[-] decivex@pawb.social 12 points 1 year ago

What does 'install' mean here anyway? Most unity games I play are either distributed as archives or installed through third party launchers.

[-] lloram239@feddit.de 10 points 1 year ago

Has anybody send Unity a GDPR request? I'd be curious what data they collect to make install tracking possible.

[-] SnowBunting@lemmy.ml 6 points 1 year ago

So what is a better game engine to use now?

[-] VinesNFluff@pawb.social 27 points 1 year ago

Unreal for "commercial, highly documented, also an industry standard"

Godot for "this is actually libre software and you can trust it to not enshittify itself in a couple years"

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[-] Nioxic@lemmy.dbzer0.com 19 points 1 year ago

Godot is FOSS.

Unreal is decent too i guess but.. not free. (Though iirc its free if you publish your game on epic)

[-] archchan@lemmy.ml 7 points 1 year ago
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this post was submitted on 13 Sep 2023
380 points (100.0% liked)

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