The answer to such question is virtually always pets.
Witch Doctor in D3 was totally this. It was so hands off it was ridiculous. But by all accounts, including mine, companion Druid sucks ass. I guess that leaves Necromancer but even then folks generally are saying that minion build sucks.
Roll a Necromancer and go all in on minions!
yep, very laid back. just make sure you keep your skellymans up.
I find necro minions don’t scale as well into the endgame. At the start of the game, they’re great, but I find as you get to higher levels they start to die easier. I’ve seen a lot of lategame necros drop the minions and just go bone spear. Bone spear is super powerful.
With that being said, up to like level 50, the minions mean you can just roll through dungeons.
Barbarian is really chill, basically 4 shouts that you press + one mobility ability + main damaging ability (one of the core skills). Barbarian is also really tanky so after activating your shouts just use your core skill and enjoy.
But for leveling it also takes 2-3x more time than other classes, to actually kill stuff.
Especially after playing Rogue.
I found low level barb to be quite easy. Here’s my advice: At low levels for barb, use lunging strike as your basic attack, and death blow.
The need for lunging strike at low levels is obvious. At low levels when you don’t have a lot of movement speed and struggle to keep up berserking, lunging strike helps close the gap by literally lunging you at the enemy. It basically makes up for the low movement speed. You can’t do any damage if you can’t reach the enemy, and lunging strike helps fix that.
Death blow is an AOE attack that hits a small area in front of the barb with a 15 second cooldown that has the cooldown reset if you kill an enemy with it. So you need to optimize killing blow by never having it on cooldown by always killing an enemy. You’ll find out pretty quickly when an enemy is low enough that you can death blow them. With the “warriors death blow” skill you gain berserking for 3 seconds whenever you damage an enemy with death blow, so it helps you keep up berserking. You can usually chain death blow and keep berserking up forever in dungeons (especially low level dungeons). There’s also items that give death blow extra charges, there’s a unique item called overkill that turns it into a bigger AOE attack. It’s quite strong if you use it right.
Also use the “hamstring” skill, which makes any enemy affected by one of your bleeds 10% slower. You just need 1 point in it. This means all of your “plus damage to slow” or “plus damage or crowd controlled” bonuses kick in for bleeding enemies. Use skills that give bleeds or just use the 2H sword mastery to make every attack inflict a bleed. It quite a strong synergy.
I’m leveling a rogue now, yes I agree rogues do more damage, but the Barb is tanky and is harder to kill. There’s a trade off there. I think of you play Barb right, it’s still quite easy and fast to level.
I played necro this pre season, tried all the builds. Is there a rogue build that is relatively tanky but still the stupid high DPS we expect to see from rogues?
Make a Barbarian and just spin to win ;)
Companions Druid, I have 3 cool-downs, 1 oh-shit button and then just spam generator and core skill. Very controller friendly too.
I've been able to follow a simple rotation with this build as rogue and nightmare dungeons are not causing me a hassle. Most bosses melt with it.
https://www.icy-veins.com/d4/guides/poison-trap-rogue-build/
If you get the right gear it's a monster. (You definitely need to have the trap aspect before trying it)
Multiple imbuements with penetrating shot as rogue
Uh, squishy, positioning required, combo points + imbuements, all pretty much the opposite of laid back in my opinion.
I love my rogue, but I definitely need an alt for when I don't feel like playing an over coffeinated Speedy Gonzales immitation.
I enjoy this build a lot, you blow up crowds of guys.... But I wouldn't call it laid back at all.
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