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[-] masterofn001@lemmy.ca 2 points 1 day ago

It will always be 1993 for vr.

It will always be the future.

It will always suck.

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[-] IndiBrony@lemmy.world 4 points 1 day ago

I sometimes use VR. I have a Quest 2. I just don't really care for any of it outside of linking it up to my PC and playing custom tracks on Beat Saber or getting my wheel out for racing games.

One of the scariest experiences was getting Wreckfest (not sure if it supports VR now but it didn't when I used it), stretching the 2D screen around me, jacking up the POV and having a heart attack when getting side swiped by a bus. That's probably the most fun I've had with a VR Headset 😂

I've also played Civ V on VR just for shits and giggles because why not.

[-] psmgx@lemmy.world 4 points 1 day ago

There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.

[-] TachyonTele@lemm.ee 5 points 1 day ago

Does it just need more games maybe? How are flat games that have a VR mode, are those good?

[-] lost_faith@lemmy.ca 4 points 1 day ago

Got an og Vive (699.99 cdn at the time came with headset, controllers, and base stations), playing the hell out of that headset just over a year in steam VR playtime at 2 - 4 hrs a day. I have played Half-Life:VR mod (due to the age of the actual game it is my worst port experience) Half-Life 2: VR mod, Half-Life 2 ep 1 and 2 in VR (absolutely amazing) Raft:VR mod (a few bugs and a few abilities missing from flat, but overall flawless) The Forest:VR mod(excellent), and let's not forget Valheim:VR mod.

Quest garden can be limiting but you can plug your quest (air link, ?whatever? desktop, link cable) and pretty much play anything on steam, personally have 90+ titles under my VR library (no beat saber). You can check yt for people playing these flat2vr games

[-] TachyonTele@lemm.ee 4 points 1 day ago

Nice. Valheim:VR must be interesting. I can't blame you for HL1, I have a hard time even with Black Mesa. The mechanics are just out of date.

90 games is pretty decent for a niche system. Someday I'll play, it's on my bucket list.

Skyrim is mind blowing.

The actual gameplay feels very different, and locomotion on that scale was more uncomfortable for me than other games (on an original vive). It might be that the performance isn't stable, as their engine has always had some level of that.

But holy shit, even the whole introductory sequence hits different, and just getting to whiterun feels like an epic adventure. Because of physical space requirements I never got super deep into it, but I could easily see getting lost in it if I'd had more time and got past the slight discomfort other VR games didn't give me.

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[-] _bcron_@lemmy.world 4 points 1 day ago

It'd be nice for there to be 'halo software' to raise market share, otherwise I think it's circling the drain, suffering from the same feedback loop as SLI. It's niche, so developers aren't exactly clamoring to port things or make new offerings for it, which leaves consumers with less incentive to buy the hardware, which leaves developers with even less reason to touch it. Would Nintendo be in the console business if not for Zelda, Mario, and Tetris? Hard to tell

[-] Jackthelad@lemmy.world 4 points 1 day ago

It's an expensive gimmick.

Like 3D TVs.

[-] theunknownmuncher@lemmy.world 8 points 1 day ago* (last edited 1 day ago)

Thought this too until I was gifted a headset, and found out I was dead wrong.

Btw they genuinely aren't even that expensive anymore. Cheaper than a console, a phone is 3x the cost, and a gaming laptop 6x the cost.

[-] Telstarado@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

I love the shit out of mine. Got the VrCover face pieces which keep sweat from being a problem. I mainly play heavily modded Skyrim VR and a few different exercise games. My son plays a ton of different games with his friends. I don't think they are for everyone, but not a gimmick IMO.

[-] Dindonmasker@sh.itjust.works 2 points 1 day ago

Medical training in VR isn't a gimmick. Your view of the uses is just too narrow.

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[-] Dudewitbow@lemmy.zip -1 points 1 day ago

its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you're paying for. It's actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.

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[-] Comment105@lemm.ee 2 points 1 day ago

My brother bought the cv1 Oculus Rift pretty fast after it came out, we've both used it for most of the big releases and I've been wanting to buy my own since, but there's been a bit of hesitation considering my brother early uses his own. I also had reservations against buying a Facebook device after they took over, and I was seeing new releases and resolutions going up a bit.

Then information about the Big Screen Beyond came out, and I really wanted to get it. I checked out the page to buy it several times, kinda wanted to save the money too, though, but I think I was close enough that if I'd known anyone with the facescan iPhone I'd have done the scan and paid the ~$1,500 or so for the full setup.

Knowing myself and my brother, I would have played multiplayer occasionally and bought a few favorite games like Until You Fall, Bonelab, B&S, and Alyx but mostly it would end up sitting unused. I kinda also wanted to develop for VR but I probably wouldn't have done anything more than the two shitty assets I once imported poorly into Blade and Sorcery.

Right now I'm glad I have the $1,500 now because there are car issues to take care of. Ultimately I think VR is beautiful, but my world is still a little too rough around the edges to pay huge sums for a daydreaming toy.

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this post was submitted on 23 Oct 2024
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