Alister McGee's Alice. Pretty much a horror version of Alice in Wonderland, and it's a platformer with trippy graphics. I thought it was pretty fun.
Right now, I'd really like the Gex games. Underrated 2D platformer, and a pair of goofy early 3D collectathons!
Hopefully the remake of the trilogy is still in production. I've got it on my wishlist from Limited Run Games, lol
LEGEND OF DRAGOON
Shadow of Memories is such a good game. That's all I had to say.
Ultima 7 I guess. I never got into it but I keep hearing his great it was. Final Fantasy VI, because it was my first and therefore the best. Space Crusade because it was just that fun.
Subspace Continuum
It doesn't need a remaster, but a PC port of Lost Odyssey would be awesome.
I would enjoy a copy of Mechwarrior 4: Vengeance with some spiffed up lighting effects, maybe the mech pack mechs included in the base game, and higher resolution copies of the FMV segments. I have my original copy but I can't get it to run on Linux. Wonder if there's a way to wash a CD game through Steam Play. Lutris...doesn't function as software? It's one of those magnetic "performance enhancing" bracelets, it doesn't do anything but it has convinced a LOT of people it does.
This may be stretching the premise a little bit but I would like to play the game they thought they were making when they made Ride To Hell: Retribution.
None, let them be, let the era of redoing finally end please
My wishlist is Final Fantasy Tactics, Sid Meier's Alpha Centauri, and Xenogears. A Xenogears remake likely isn't ever happening so I'd be happy with a remaster, and it's practically an open secret at this point that an FFT project is in development. It getting the Tactics Ogre Reborn treatment would be lovely, but what I really want is an orchestrated soundtrack. Here's hoping it doesn't get cancelled. 🤞
As a genre, 4X is still kicking around, but I'm not even sure if SMAC is beloved enough to get the treatment. Good voice acting would be essential.
Gauntlet: Dark Legacy
Any game in that genre combined with local and remote multiplayer would be a hit
SSX Tricky brought up to PS5 graphics.
I was coming here to reply SSX 3 :)
I love you both very much.
I still play SSX3 GameCube version on my Wii.
Deus Ex. When I first played it I was amazed by the graphics and I specifically remember being impressed that your character was reflected in mirrors. I've been replaying it recently and the graphics are obviously very dated, but it also doesn't run smoothly on modern hardware. My PC gets louder and louder as I play it and eventually the game starts to stutter and I have to restart it.
Worms
But they'd fuck it up again
Second that! Worms was great fun when hanging out with friends.
I'm outing me as ancient:
- M.U.L.E.
- Load Runner
- The Castles of Dr. Creep
- Seven Cities of Gold
- Paradroid
- The Sentinel
- Hanse / Kaiser / Fugger
Legend of dragoon and legend of dragoon but if I can't have those, legend of dragoon...
That's a great pick.
The game feels like it gradually got worse as the game progressed, but that was typical for JRPGs back then. Still had plenty of great moments, though!
Obligatory Bloodborne mention.
Not sure if it's been done already, but Zelda LttP would be cool. I haven't played Echoes of Wisdom though I like the art style and could see it working well.
Goldeneye + Perfect Dark.
Zelda LttP
That'd be awesome! I'd pirate the shit out of a remake.
I don't think Nintendo is capable of doing anything to Link to the Past other than ruin it.
A lot of the Zelda games that got "remasters" mostly had their resolutions and brightnesses increased, to the point that the Wind Waker remake has problematic amounts of bloom. Makes me think someone important at Nintendo has cataracts. So if you want to "remaster" A Link to the Past, run it through an AI upscaler and turn a desk lamp on your screen.
The few that have gotten ground-up "remakes" like Link's Awakening...I kind of liked the art style they chose, it fit the tone of the game pretty well, going with quartets for the music is a stroke of genius, WHY DOESN'T THE FUCKING D-PAD WORK? The original game was designed for use with a D-Pad and either 4- or 8- way motion. I get that modern gamers might instinctively reach for the analog stick, but bind movement controls to the D-pad too, especially if you're not going to bind anything else to those controls. Nintendo never doesn't fuck this up. They made an entire console based on a revolutionary new way to fuck up the controls.
So what you'd get out of a first-party re-release of aLttP is a blank white screen you control entirely with the gyros.
Elite 2: Frontier.
elite dangerous is very close but it doesn't really capture the seamlessness you get from not having a landing mode or frame shifting. pioneer spaceship sim is a remake in the truest sense of the word, but a remaster would fix the ui issues the original had rather than just rolling with them.
Dangerous was originally supposed to be single player only, then they got so much money they promised to add the mp... And long after the ks finished they switched to online only. I was really pissed off. There's always X I guess
no it wasn't. i backed the kickstarter. it was always an online game, it just had "solo" and "private" modes. and they didn't get "so much money", they got like 120% of their target. they were up against the star citizen kickstarter and that got all the hype.
my main issue with ED is that they focused on building a modern Elite rather than a modern Elite 4. Building upon the ideas of Frontier: First Encounters would have made a very different game.
X is more like Freelancer meets Euro Truck Simulator, in my experience.
This might be too many, but what I want to see remade, remastered, or given complete editions (although "complete editions" may not be relevant to the post topic; and some titles may not be considered niche but whatever) are Asura's Wrath, Bloodborne, Bujingai, Bully, Dante's Inferno, Dark Sector, Dead Rising 2 (and Off the Record), The Dishwasher: Dead Samurai, the F.E.A.R. series, From Dust, God Hand, Grand Theft Auto IV, the first two Gungrave games, Just Cause, killer7, L.A. Noire, the Legend of Spyro trilogy, Like a Dragon Kenzan!, Mary Skelter 2, NieR: Automata, NieR: Replicant, Ninja Gaiden Sigma, Ninja Gaiden: Dragon Sword, Ninja Gaiden Sigma 2, Ninja Gaiden 3, No More Heroes 2, Prototype, Red Steel 1 and 2, Rising Zan: The Samurai Gunman, Solatorobo: Red the Hunter, Spec Ops: The Line, the original Splinter Cell (plus Pandora Tomorrow, Chaos Theory, Double Agent, and Conviction), Stranglehold, Tail Concerto, Viewtiful Joe 1 and 2, Watch Dogs 1 and 2, and the original World Ends with You.
Primarily, the goals would be to either restore cut content or integrate separate DLC into the main package, offer enhanced graphics, take advantage of the 16:9 aspect ratio if originally released during the time of 4:3 screens or on handhelds, or fix bugs or address technical limitations that affected their original console or PC releases, alongside numerous quality-of-life improvements like anti-cheat and DRM removal and extensive performance optimizations. Also, we're still waiting for a PC release for Bloodborne.
I do agree with the Splinter Cell series yeah.
Although I'm confused, why did you include Nier Replicant and Automata? Automata has already a complete version, and Replicant already had a remaster/remake/director's cut version 3 years ago.
Because I'm concerned that both their current PC versions still remain buggy messes. I'd wait until the devs provide updates on those to address these issues.
I feel like I could have some fun with a remake of Descent 1 and 2.
Overload exists. While not a remake, it is the spiritual successor with the original development team making it.
The entire Ultima series for sure. I think those were the first CRPGs I played. I loved Ultima: Underworld I & II, but I was never able to get Ultima VII: Pagan to run properly on my computer. (And, holy fuck, that was 30 years ago.)
But also The Elder Scrolls: Arena, TES: Daggerfall, TES: Battlespire, TES: Redguard, and TES: Morrowind. The first two TES games would be challenging to make, given that many of the areas were randomly generated, rather than being designed.
pretend whatever game in question you're thinking of is handled with the utmost care by your favourite devs and they absolutely nail it.
Crash Team Racing. :(
Honestly, looking at how modern game development studios handle remakes, I wouldn't want them anywhere near any of my beloved games. I haven't played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ "deluxe remastered" (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren't great, give them another chance at big success.
- Sonic 2006
- the XenoSaga games (don't @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
- Most Konami games in the late 90s - mid 2010s
- LAPD Future Cop
- etc
Just give me a proper Xenogears remake with all the cut content from the second disc and I'll die happy.
I'd be happy with a simple remaster with a cleaned-up script. Disc 2 wasn't as bad as I'd remembered on a replay I had earlier this year.
Mine is Gothic and Soul Reaver - getting both so I'm a happy camper
Having seen the trailer for Gothic, it looks good. I really hope that it's actually good.
Mercenaries 1 playground of destruction
Just cause graphics could be something nice
The rest of the Legacy of Kain games
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