Achievement % stats are so comically skewed by various factors that they mean basically nothing. There's an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
12,7% of Amid Evil players are in-game forever:
That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.
The same is likely true for Minecraft's inventory achievement, though that's slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.
Leaving the first planet in Stafield takes a little more effort, but not much. It's safe to say that some of the 25% of players who haven't done it haven't ever opened the game. But that number will probably be close to 10%.
I think the percentages are calculated from players that actually launched the game, not from people who own it.
Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.
Starfield has been out for long enough now that anyone interested in playing it likely already has.
Not even close, especially not in the year that also brought us Baldur's Gate and Zelda: Tears of the Kingdom. How much free time does this writer think everyone has?
Yup, definitely interested in Starfield. But at the moment still enjoying Act I of BG3, Cyberpunk 2077 patch 2.0 and DLC are right around the corner and after I've finished those Cityies: Skylines 2 will be available. So I'll probably have time for Starfield somewhere early 2024, depending on if my recurring Satisfactory itch hits before that. But by that time more official and unofficial bugfixes and QoL mods will be available, so I'm fine with waiting a bit longer to play. This year is just filled with too many goodies. 😁
It's a Bethesda game. In a year most of the bugs will be fixed by the Unofficial Starfield Special Edition Patch, and it'll be on sale.
I haven't even got around to Sea of Stars, for pity's sake
Has this writer never used Steam or is he just unaware how many people buy games they don't actually play
Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play
Firstly: If you had ever used Steam, you'd know that Steam differentiates between "have game in the library" and "have previously played a game". A bought game that was never launched, doesn't show up in these stats.
Secondly: It's clear you did not bother to read the article. "The numbers take into account players on Xbox, as well as those playing the Game Pass/Windows Store version of the game on PC." The 25% number isn't even from Steam.
I have used steam for 12 years and I never knew that.
In the Steam client, you have this box on the right:
And when you click on View All, you get something like this:
Dont think I ever read those then again I mainly just play games and collect a million unplayed ones
Dude, I put like 60 hours into Skyrim my first time before I thought "hey... where's my shout powers and all the dragons?" Because as soon as Hadvar said "we should split up to avoid suspicion" I unchecked the active quest, said "adios!" And vanished into the trees. I had to come back at like level 30 or something to do the entire MQ from Riverwood to the end.
That's just how a lot of people play these. I don't wanna follow their story; I wanna make my own.
Edit: Oh and this is all besides the fact that not only do mods disable achievements, so now do console commands in Starfield. I've had to no clip a few times to get unstuck while jumping around with low gravity and ending up places I shouldn't be, so there are probably some achievements I didn't get simply because that command likely disabled them (it just gives a generic warning that some commands will disable them, but not which ones).
I think that 25% would be comprised of people that bought the game and haven't had much time to play, or use console command right away and disable achievements. Speedrunners, modmakers, and general hackers would use console commands liberally as they should be the same as Fallout/Elder Scrolls games.
The article says mods disable it unless you add an extra mod to re-enable them.
That's really all the explanation you need to throw out the usefulness of the numbers completely.
Yeah, for a Bethesda game, 25% of people using mods right out of the gate is frankly totally believable.
And while starfield isn't perfect, people not finishing the first mission would hardly be an indictment against the game itself, who judges if a game is worth playing in the first mission? Usually - and especially in games like this - the first mission has practically nothing to do with the standard gameplay
I wouldn't be surprised if it's higher; there are people who mod who will also go out of their way to get achievements and people who don't care about achievements at all.
I personally love the game for what it is. There's no one else out there making anything all that similar to a Bethesda RPG. I do think that some portion saw the performance and set it aside for that reason, though. Especially gamepass people.
I definetely fall under that umbrella, I've got mods downloaded, but didn't bother with the achievement mod. I downloaded my mods after the first mission though.
I'm enjoying starfield for sure, but I think it does have a fair few faults, though I'll be the first to admit that a lot of them are subjective. For instance I can't stand bullet sponge enemies and the bullet sponge is strong with starfield. Drives me crazy when I can literally empty an entire magazine of an auto shotgun pointblank into an enemies face, and have it only take them down to like 40% health lol. I grabbed a mod that helps with it, but its still pretty bad, even with that mod, and it breaks the balance a bit. Hoping that once proper mod support is in we get something better.
I also think the whole "spaceship" part of the game is pretty half-baked, I wasn't expecting E:D levels of piloting immersion, but I'd have hoped for more than basically a series of menus and loading screens for interstellar travel. Additionally ship combat balancing is pretty rough, all the encounters I've done so far have felt comically easy, or ridiculously hard (The final mission of a certain UC Vanguard mission comes to mind...)
Overall though I'm definetely having a lot of fun though, and while there are bugs, it's definetely one the least buggy Bethesda titles we've seen so far, and definetely less buggy (in my experience) than BG3
So the way I play, I bought a silenced rifle early and spent my perks on stealth and ballistics. Most humans a few levels above me are single headshots from stealth or 2-3 shots once they know where I am. To me, that TTK feels pretty good, and I tend to be able to use space to attack at range and the boost pack for position.
I could see other approaches feeling less good, but that specific style feels pretty comparable to the later Deus Ex games I liked or Cyberpunk, but with better mobility.
I don't love the spaceship combat, at least that I've played so far (though it's been kind of minimal through 20 hours), but I don't like many. The only exception I can think of that really clicked for me was star citizen with a full stick and throttle, and I don't love most others, so I can't really evaluate that super well. I definitely don't think it's the focus, but it's weird that people expected stuff that only a very small handful of pretty pure space sims do and they never promised (flying down to planets). I don't love the number of loading screens, but on steam deck the length isn't awful, so I live with them.
I already had mods that disabled achievements by then just to fix this mess.
Runs and looks great now, ~15 mods to get there.
What hardware are you running on? Pure vanilla and I've gotten a stable 100fps since release with everything on Ultra at 1440p.
Look at this guy with his dual 7900 XTX over here
I got a 7800x3d and 6950 xt. I played with performance boosting mods on medium settings
I kept dropping to 40fps on 1440p and ended up refunding
Damn, our hardware is so similar. I'm running a (single) 7900 XT and a 7600X. I'm also running on an nvme ssd, but presumably with your hardware you are too.
I wasn't trying to be an ass with my question about your specs, it's just that my hardware isn't particularly high end, so I was confused at why so many people are having performance issues.
Your hardware is quite high end actually. It's not a 7900 xtx or 4090, but it's close. (Yes, I have a 980 pro 2tb)
I wonder why you run it that much smoother than I do then
I would have liked to have finished the first mission but the game crashes after roughly 5 minutes every time I try to play. Sort it out Bethesda.
I don't have this game yet but I know out of the box modding any of the Fallout or Elder Scrolls games disables achievements (but you can get around this with other mods), so I assume it's the same here. Bethesda games being some of the most modded games of all time I wouldn't be surprised if even a lot of first time players were using one or two mods and having their achievements disabled.
People do play games offline. Personally, I don't care about achievements. They mean nothing to me, except knowing that the game developer is tracking my play through, which I hate.
People play offline and they also mod games (especially Bethesda games and especially this one). In order to get achievements in Starfield you either need to play (mostly) vanilla or install an extra mod to re-enable them. This is a dumb article and should be downvoted. There are many reasons why the claim is likely wrong.
I really wanted to but my game kept crashing like right after the part where you create a character. Maybe that has something to do with it.
My first game had achievements deactivated from the beginning. I had to ditch that game. Then download a mod to activate achievements, and start over.
Terrible article they misses so many factors that play into this.
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