So cute. Is this your guy's first time falling for a HL3 hype fake-out? It's like watching babies take their first steps.
I agree with everyone else saying this is probably an Alyx sequel for the Deckard headset they're developing...
But if it's legit HL3 it'll be hilarious if they announce it on April 1st.
They should announce it on the 1st of April and then never talk about it again so people are never actually quite clear on if it was real or not, and then a couple of months later just release it.
People are on Steam more or less all of the time so it would take less than 30 seconds for someone to notice and then they would get free advertising. I mean it's Valve, so they get free advertising anyway.
Kinda doubt it will be an Alyx sequel, unless there is something new and exciting they can do in that space. Valve doesn't like to make games just to advance the story, and I'm not sure what more they could do in VR.
But if it's legit HL3 it'll be hilarious if they announce it on April 1st.
That would break the internet lol.
Man suggests the next 25 years may have some surprises - world goes nuts.
While I'm pretty sure we're getting a new Half Life Game (HLX), it's very likely going to be an Alyx Sequel launching on their Deckard standalone VR headset
I'm fine with that, especially if the Deckard is reasonably priced and has first-class Linux support.
While personally I really want more VR Half Life, I don't think that is what we are getting. Too many leaked strings regarding crowbars and HEV suits. But I guess we will see.
Seriously? Now that is interesting.... Where is your source on that?
It's Tyler, but he includes the decompiled String in the videos found in other Source 2 games. YouTube Link
On its own, a single in-character post from a voice actor would probably be a bit too cryptic to excite Half-Life fans who have seen their sequel hopes dashed so often over the last two decades.
team fortress 3! give it up for team fortress 3!
Minority opinion, I think there’s a lot they could do for Team Fortress 3.
- Reset expectations on cosmetics to reduce flaming ghost hats
- Invent female versions of each merc and a new character/voice for Soldier’s deceased actor
- Add an unobtrusive mantling system to replace crouch jumping
- Console crossplay
- Simplify weapons by making Flare gun and Sandwich defaults for respective classes
- Retool matchmaking system
My money is on VR related toys again. I have a slightly better feeling about HL3 than I have had in years but I'm old enough to know better
I also, don't care anymore. As far as I'm concerned the industry is getting ready to crash. I'm divesting a lot from. It.
i don't have any money but ill suck dicks to buy whatever this thing is
I bought an older VR set from my boss at the time, played Alyx and Blade&Sorcery for a week or two. dont get me wrong, VR is awesome. but its a toy. an expensive, gimmicky toy . the fun passes after a while and soon enough you end up putting it on the shelf.
yea, video games are toys. im still using my headset after a few years
Because there's nothing else exciting in the game industry right now, so people are looking for any excuse to be hyped.
AAA may be all but dead, (so far gone that even E3 died) but indies have been in a perpetual golden age since Shovel Knight and Undertale came out. And if boomer shooters and Morrowind/Daggerfall can have a modern renaissance, it can happen to other games/genres too.
We see a lot of the gold of indies rising above the crowd, but there’s still lots of indie studios failing. Think of one of your favorite indies, and try checking to see if they’ve made a second game - many don’t even get that far.
Very true. Sadly game dev is a risky endeavor at the best of times. Steam/other storefronts are very noisy environments for devs with little spare change for marketing. On the flipside, digital distribution and storefronts mean that it's way more feasible to self-publish than it was twenty or thirty years ago. At least, as far as I'm aware. I know there were standouts like Cave Story in the early days.
What’s the deal with the morrowind/daggerfall resurgence? As in those games are making a comeback or spiritual successors?
Some YouTube videos came out that launched both into wider discussion. Both never had proper sequels or successors, so they stand as unique experiences even twenty years later. I don't say this to diss modern Bethesda, but that they are both distinct enough from Oblivion and Skyrim to have staying power in their niches.
Daggerfall Unity makes that game playable and smooth on modern hardware, and Morrowind modding projects like Tamriel Rebuilt and Project Tamriel (just released an Anvil expansion!) bring in new and old fans alike. OpenMW does for Morrowind what Unity does for Daggerfall, although stock GOTY Morrowind still runs fine IIIRC.
You really feel that way? I've got a list of over 20 games that I'm expecting to come out this year that I'm excited for.
Yes I do. During the winter steam sale I looked at my wishlist and saw that almost everything on it had been sitting there as coming soon for a few years now. I think helldivers was the one game I played that came out in 2024.
I can't speak for everyone, but I think more and more people who aren't in the probably 80% of people who could be considered "casual" gamers are disnechanted with and turning away from the AAA industry and looking more and more to the indie scene. The industry is as stagnant as Hollywood, and for the same reasons. Some of the most popular games in the past few years have been projects made by a single dev that popped up out of nowhere.
Looking at my Steam wishlist, the games coming out this year on there are: Hyper Light Breaker, SYNDUALITY, Space Engineers 2, ERA ONE, KAISERPUNK, The Alters, Gravnir, The Necromancer's Tale, MENACE, Vampire: The Masquerade - Bloodlines 2 (yeah, right), Paralives, Mecha BREAK, Dolls Nest, FBC: Firebreak, and Nightreign (and if that wasn't FromSoft, I wouldn't have even finished watching the trailer).
The only game on there that could even be considered close to a AAA game is a spin-off experimental game from FromSoft, who is really a AA studio that's becoming popular enough to be debated as being AAA.
I won't buy from most of the big companies on principle. EA, Activision, Ubisoft, and Rockstar are all on my shit list for horrible business practices and worse working conditions, and Sony is conditional based on whether or not I have to deal with a PSN account - there were several games I was excited for last year releasing on PC that I didn't buy because they require a PSN account for a single player game.
Well, I didn't think the scope of this conversation started and ended with AAA. I largely agree with the pessimism for AAA, but some good stuff still comes through, like Indiana Jones and Shadow of the Erdtree this past year. Things you might consider AAA that I'm still looking forward to this upcoming year include Death Stranding 2, Elden Ring: Nightreign, Judas, Civilization, Mafia, and a couple on the borderline like Avowed, Kingdom Come: Deliverance II, and Outer Worlds 2. Truthfully though, the games I'm probably most excited for are Mina the Hollower and Mouse: P.I. for Hire. Then after that, there's the likes of Earthblade, Descenders Next, Duck Detective's sequel, Knights in Tight Spaces, and more. I don't consider them to be any less exciting just because the developers spent less money making them.
And if I might save you some heartbreak now, unless it's a morbid curiosity, the latest gameplay videos for Bloodlines 2 look very far removed from Bloodlines 1.
I think when a lot of people talk about video games, the conversation largely revolves around the AAA industry. Especially considering how difficult it is still to get indie games on consoles, which locks the majority of gamers out of the space entirely. There's definitely some good stuff in the AAA industry, but it often seems like sleeper hits rather than big-name titles. Compare Astro Bot to whatever Call of Duty came out this year, or my favorite to point out, the first Splatoon being the best-selling shooter in a year where both a Battlefield and a Call of Duty game came out. Both games that really came out of nowhere to critical acclaim rather than games people were excited for a year before release.
The games I play and enjoy the most seem to largely be from small developers that I never heard about until after they've already released.
As for Bloodlines 2, I'm not surprised. It's in the same development hell as Duke Nukem Forever as far as I'm concerned, and I'd be surprised if it ever releases at all.
It still seems strange to say that there's nothing to be excited about (except for all the stuff to be excited about), you know? And even if we were only talking about AAA games that were already announced, Monster Hunter and GTA would still be sucking all of the oxygen out of the room for 2025.
And Bloodlines 2 graduated beyond development hell. They gave it to another developer, a developer known for walking sims, and it looks like they're making something like a small-scale vampire Dishonored rather than an RPG.
I never bought into VR and couldn't / still can't play Alyx so I'm very excited if this is real since the article calls it out as a non-VR game.
IIRC there is a non vr mod for the game, but no idea how enjoyable it would be
Having played the game in VR, I think what feels like an appropriate scale for a firefight in VR would feel underwhelming and small in non-VR.
Agreed. They really limit how many enemies you face at once in that game. Any more would be unplayably difficult.
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