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submitted 3 weeks ago by neme@lemm.ee to c/technology@lemmy.world
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[-] dustyData@lemmy.world 15 points 3 weeks ago

It's the same story as with all of VR. People don't like to strap shit to their faces, or anywhere else in their bodies. We barely tolerate watches. Every single person who wears glasses would drop them in a second if any other viable and sustainable alternative shows up. People who use and love VR put up with the fact they have to strap stuff to their faces. 3D cinema failed financially because people didn't want to have to use simple basic glasses. Not everyone can tolerate a third of a kilo on their heads for too long.

[-] Dasus@lemmy.world 5 points 3 weeks ago

3D cinema failed financially because people didn't want to have to use simple basic glasses.

I have not heard anyone complain about the glasses, but tons of ppl complaining about the movies and tech quality.

Also btw currently there's currently a 127g VR glasses available for PC, and Pimax is coming out with a set that's some 180 I think (Dream Air) but also has eyetracking and whatnot.

But yeah mostly I do agree. I had the original vive and the annoyance of what were basically ski goggles that weighed a ton without any proper straps even was a bit much. It was cool though, especially once Ingot got the pro strap which had the more helmet config with the wheel at the back.

I'm thinking of perhaps seeing if I'll get a set later this year to see how far it's come in 8 years.

[-] FireWire400@lemmy.world 5 points 3 weeks ago

Every single person who wears glasses would drop them in a second if any other viable and sustainable alternative shows up.

Not really, glasses have long since become a fashion statement and many people wear some without needing them.

I need glasses to correct my heterotropia and even if there was some magic cure for that I'm not sure if I'd stop wearing my glasses to be honest; I kinda like them and how they make me look.

[-] WeirdGoesPro@lemmy.dbzer0.com 3 points 3 weeks ago

I could get laser surgery, but I choose glasses. I prefer how I look with them than without them, and sometimes they double as eye protection.

[-] EngineerGaming@feddit.nl 1 points 3 weeks ago

I know some people who don't like their glasses, but dislike how contacts feel more. As for me - I don't wear contacts that much because they're a recurring expense.

[-] essteeyou@lemmy.world 14 points 3 weeks ago

Hey everyone, check out my app, you just need to spend like $3500 on this bespoke hardware first!

[-] echodot@feddit.uk 6 points 3 weeks ago* (last edited 3 weeks ago)

What's doublely stupid is that a developer would have to spend the exact same amount of money to be able to develop an app for the headset. They're not going to do that unless they reasonably sure they're going to make their money back.

[-] ByteJunk@lemmy.world 1 points 3 weeks ago

Probably the dev would have to spend more, usually Dev kits come with a bunch of handy features for debugging/testing, but including SDK and licensing yeah, more money.

[-] Clent@lemmy.dbzer0.com 1 points 3 weeks ago

With Apple the devkit would be a Mac that can run the latest version of Xcode same as any other Apple dev workflow.

[-] ByteJunk@lemmy.world 2 points 3 weeks ago

Don't you think the goggles would be useful?

In any case I looked it up, seems like apple will just lent them out if you have a solid pitch for a VR APP:

https://developer.apple.com/visionos/developer-kit/

[-] AdrianTheFrog@lemmy.world 1 points 3 weeks ago

this does raise a good question, if apple intended this as specifically being for developers, why aren't they marketing it as such and encouraging devs that they will release a cheaper headset later?

[-] Blackmist@feddit.uk 11 points 3 weeks ago

Apple: You don't need a pen for the iPad.

Artists: We need a pen.

Apple: You don't need a pen for the iPad.

Artists: We need a pen.

Apple: OK here's a pen.

Apple: You don't need a controller for VR.

Gamers: We need a controller.

<---- We are here.

Apple: You don't need a controller for VR.

Gamers: We need a controller.

Apple: OK here's a controller.

[-] Evotech@lemmy.world 10 points 3 weeks ago

Porn would be it, but apple scared

[-] Kolanaki@yiffit.net 2 points 3 weeks ago

Wait... Does the Vision actively block porn sites or does it not have a web browser?

[-] Evotech@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

No, but the app store doesn't allow it so you kinda just have to use a normal website afaik

Which is less than optimal

[-] AdrianTheFrog@lemmy.world 2 points 3 weeks ago

theoretically with webxr and webgpu you should be able to do just about anything on the web that you can do in an app, although I guess its more effort since you basically have to make the game engine yourself

[-] Macaroni_ninja@lemmy.world 9 points 3 weeks ago

It failed, no need to dance around the subject. It was a very expensive demo product, and nobody wants it.

[-] KairuByte@lemmy.dbzer0.com 4 points 3 weeks ago

I don’t see how this is a failure, because I don’t see this as a legitimate push for adoption.

This was a device that cost as much as a used car, with no real pre release applications, and virtually no preemptive dev kits. The only thing I can see that as is an attempt to mass test a new device type with early adopters.

[-] dustyData@lemmy.world 4 points 3 weeks ago

There are ways of testing for these things that doesn't involve millions of dollars in marketing events (they did flew a bunch of tech influencers to Cupertino) and millions more in manufacturing (factories are expensive as hell). Apple admitted themselves that the number of sales was even lower than their already limited expectations.

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[-] Macaroni_ninja@lemmy.world 1 points 3 weeks ago

Every single review I saw said the same thing. Its amazing tech, with a big price tag and nobody knew who is it for. The magic wore off pretty quickly and nobody wanted to use it long term.

Would a mass test have this kind of marketing though?

[-] KairuByte@lemmy.dbzer0.com 2 points 3 weeks ago

It’s Apple dude… who the fuck knows, lol.

Also, I didn’t really see much marketing. But that may just be my pervasive Adblocking.

[-] MyOpinion@lemm.ee 8 points 3 weeks ago

If apple would have just supported games from the start and offered optional controls this would be the top vr headset.

[-] Beacon@fedia.io 2 points 3 weeks ago

No it wouldn't. Meta just stopped selling the very expensive Quest Pro because the very affordable Quest 3 moved massively more units. Almost no one wants a VR headset that costs more than a thousand dollars because the 300 buck devices already do almost the exact same things

[-] 2xsaiko@discuss.tchncs.de 1 points 3 weeks ago

Oh god you can even use it with SteamVR. I would love to try it out now and compare it to the Valve Index.

[-] Agent641@lemmy.world 7 points 3 weeks ago

USMC kamikaze drone team pilot app, but apple be sleeping on that.

[-] thejml@lemm.ee 4 points 3 weeks ago

I feel like that’s saying that my computer monitor needs a “killer app”.

It seemed like a straight forward AR/VR device to me. There’s plenty it can already do… virtual displays and apps in 3d space, privately and on the go is just a start… it’s just WAY too expensive for people to want to do so.

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[-] TheGrandNagus@lemmy.world 4 points 3 weeks ago

In terms of engineering, the Vision Pro is kinda remarkable.

But it's also a extremely dumb product that I'm shocked they thought they could sell, especially with the arbitrary "no gaming!" rod that they made for their own back. Just shows Apple's arrogance, I guess.

[-] locuester@lemmy.zip 2 points 3 weeks ago

I bought it. Only because I have the disposable income and could make it a business expense. That said, I use it as a gaming headset 95% of the time. It has an ALVR app so you can do Steam VR. I play mainly just flight simulator.

It’s good for working and watching entertainment on a plane also tho.

[-] AdrianTheFrog@lemmy.world 0 points 3 weeks ago

there have always been a subset of vr headsets where the displays and optics are good but are otherwise flawed, that have been relegated to the flight sim and sim racing world lol

(I have a reverb g2 and use it for 'normal' vr games, but I understand its most popular among sim people, I think Pimax headsets generally see similar use)

(also apple has told no one about ALVR and other streaming, the basically only people who will know about it are the people who liked and were using VR already and probably already have a headset they are generally satisfied with, so I doubt it has significantly affected their sales, they still shot themselves in the foot by pretending that Fruit Ninja or whatever was the only game that people would want to play with their headset)

[-] locuester@lemmy.zip 2 points 3 weeks ago

Absolutely ageed. Apple isn’t leaning into ALVR and Steam VR support at all (understandably, given the ties to Mac).

Will be interesting to see where it goes. I wish someone could hack a corded TCP/IP solution. WiFi makes the ALVR finicky.

[-] mattlqx@lemmy.lqx.net 3 points 3 weeks ago

It's unlikely to find one in this incarnation. It has too many limitations in its current form. Apple knew this when it was releasing it but they had sunk so much resource into it they had to get it out there, at least just to see what people might do. And imagine that, devs didn't want to make apps for it because it's yet another device with a new interface that would need specific attention to make a good app for and with a very small user-base, the return is not there. Chicken or the egg problem which has been very common in the VR/AR realm.

I'm sure Apple will take another crack at the form factor, but it might be another few years down the road. I might've even been interested in this model if it had any momentum at all, but it was mostly dead a month after launch.

[-] JoeKis@lemmy.world 3 points 3 weeks ago

Porn, Porn was the answer... 🤦

[-] SquiffSquiff@lemmy.world 2 points 3 weeks ago

Fundamentally the only unique attribute for these goggles is 3D and that comes at a significant expense in terms of user experience. It's the same story as it has been over the last two centuries.

Stereographic photos in the 19th century worked perfectly well but required a special headset and only one person could look at them at a time. Didn't take off. People prefer to be able to look at two-dimensional photos perhaps casually and to be able to point the things to other people looking at the same photo or to compare it with other things at the same time.

3d movies in the 1950s required special red, blue or red green glasses. Didn't take off beyond a gimmick. 3d movies could not be watched without the goggles.

3d movies in the theatre in the early 2000s. Didn't really get beyond the gimmick level. Lots of people complain about headaches.

3d TVs in the early 2000s required special glasses and the 3D could not be used if other people were trying to watch without the glasses.

The conclusion I draw from this is that people don't like having to wear special glasses or a device strapped to their face, even if it is relatively cheap to produce. Although 3D is nice, it simply doesn't seem to be sufficient incentive to put up with the isolation from other people and the surrounding environment that the viewing equipment invariably requires.

[-] AdrianTheFrog@lemmy.world 1 points 3 weeks ago

there is a big difference between those 3d effects and actual vr, where with one you only get the primitive depth idea your brain produces versus actually being able to inspect something from any angle

it also enables very different inputs, like with beat saber or rumble for example, or recently I was imagining a game where you can point at something to grapple on to it while using the other controller to shoot at enemies at the same time which wouldn't really work without vr

unfortunately for me i'm someone who is interested in computer graphics and the difference in immersion from vr is largely offset by the graphics being worse, the screens looking worse and blurrier, the lack of an actual focus depth (I forget what the technical term for this is but most headsets have everything set so your eyes always focus at what would normally by 1-2 meters away), and the new perspective exposing all of the little graphics tricks that don't really work when you can see them in this level of detail

(i'd say an ideal headset would probably have 6x more pixels than my reverb g2 (/3.5 px because it would also have foveated rendering) and be able to render visuals similar to cyberpunk at 'rt ultra', with apparently already gets 90 fps on a 4090 at 1080p, so that would be 7.5x more pixels, you would need a card 7.5x faster than a 4090, so assuming Moore's Law stays accurate that should be around 12 years from now)

so why hasn't vr taken off? I would say (in no particular order) it's because it hurts your eyes, makes you dizzy, is uncomfortable, its expensive, it doesn't have many apps, the controls feel janky for actual ui stuff where a mouse and keyboard is just easier, people are lazy and it requires some physical activity, people don't have all that much free time

don't take this the wrong way, I generally love VR and have probably 150-200 hrs in it over two years (a lot less than a some people, if you look at the reviews for vr chat for example its not uncommon for people to have >5k hours)

[-] Kolanaki@yiffit.net 1 points 3 weeks ago

Fundamentally the only unique attribute for these goggles is 3D

VR is way more than just "being 3D." The way you interact with things is a bigger influence on what makes it than the visuals. You're not just having things pop out at you off a 2D plane; you're in the thing with them, and you can "touch" them or do pretty much anything you can do with your actual body.

You're right people don't necessarily want to wear a heavy thing on their face for this, though. Especially when there isn't a lot in the way of experiences that actually offer everything the space is capable of and your hardware is almost four-fucking-thousand dollars.

[-] pjb@lemmy.spacestation14.com 0 points 3 weeks ago

They should've made it support VRChat

[-] echodot@feddit.uk 1 points 3 weeks ago

It should have supported VR gaming in general since despite what Apple say it is a VR headset. Pass-Through doesn't make it AR. You need actual glass lenses for that

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[-] brlemworld@lemmy.world 0 points 3 weeks ago

I see it as a new version of a workstation. They need enterprise apps like Final Cut Pro, Photoshop, or game development applications.

[-] AdrianTheFrog@lemmy.world 1 points 3 weeks ago

for game development apparently godot has a standalone version for Meta headsets, but it doesn't really work on the Vision Pro other than some community version that only allows it to display 3d models in small bounds because of OS restrictions, theoretically it should work immersively with WebXR but I don't really know (and then you have to limit your game to what can feasibly be downloaded in a few seconds)

[-] lnxtx@feddit.nl 0 points 3 weeks ago

Isn't a surgeon's "HUD" a killer app?

It's probably a good product, but in niche applications, not for the masses.

[-] echodot@feddit.uk 1 points 3 weeks ago

Medical industry on the whole try not to use "killer apps". It's sort of defeats the purpose

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this post was submitted on 11 Jan 2025
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