GOBLINS ARE WEAK TO FIRE. Bro, I have been killing Goblins for about 40 hours now, I know.
Even in numbers, a weakling is a weakling still!
Nice. I haven't played the original yet. Planning to play it.
More of the same? Awesome, can't wait!
Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there's also a lot of detail and subtlety that's easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they're talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that's what I call attention to detail!
That actually sounds really awesome.
I never quite got into it, because it was just too old mechanically by the time I heard of it, but it did feel like there was potential.
I'm honestly at a loss about how it's "mechanically old" and how it could possibly be updated. It's been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
Even the basics of movement and combat are super janky. It's very obviously a very old game.
They're masterworks all, you can't go wrong.
THIS SKELETON IS SKILLED INDEED
haven't played much but the original felt a little uncanny, like the characters have no personality. otherwise, one of the best combat systems, customization, & controls i ever played. could do without the climbing mechanic, it takes some getting used to but feels like shadow of the colossus in a way
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