The biggest scam ever perpetuated in gaming history. Well, unless you count Gacha games I guess.
Gacha games isn't a scam, it's just legalized gambling for kids. You get exactly what you paid for, a chance to win.
A chance to win the access to use a fictional character/weapon that will be revoked as soon as the game closes. Seems like even more of a scam than regular gambling, and that's already pretty iffy.
Gambling for JPEGs on a screen that cannot be resold and will be taken from you at a moments notice. This is a billion-dollar industry btw. God people are stupid.
Yeah I guess it’s more predatory than scammy. Still shitty though.
By the time it comes out, other games will have already filled its shoes multiple times over. I bet Starfield will have several community mods that do everything Star Citizen does.
Star Citizen delivers exactly what it promises: an infinitely developing sci-fi starship sandbox simulator.
The pace of development is glacial? Well, yeah, this kind of project should have a thriving community of add-ons to be of any use, or have 1000x the developers/artists working on it 24/7... but they decided to follow a single vision, instead of allowing people to fly in copyright infringing X-Wings and dildo shaped ships, so this is the resulting compromise.
Saw this article posted earlier by someone, and I'm going to say the same thing: Sus source, article reads like an AI generated one.
I mean it’s Exputer, do they even have human writers?
I have no idea, I'm not familiar with this site at all. Another candidate for a ban?
I don't want to get too ban happy on any site we think may be primarily AI generated. GamesCensor was pretty easy for me to tell, especially with the misquotes. Idk if there are any reliable tools out there for detecting stuff like this, but I'm keeping my eyes peeled.
There are no tools for reliably detecting the presence or absence of AI writing. But also, I’m just fine with banning sites because they are terrible. There is no requirement to promote garbage sites (and increasing their revenue and SEO by affording them an air of legitimacy) just because they haven’t been caught doing anything particularly egregious. At best, give them a six month timeout or something in case they eventually get their shit together.
Respectfully, this handling of garbage websites like they are actually journalistic endeavors is what confuses certain folks about what news can be trusted and what can’t. Now those folks can’t tell the difference between antivax, flat earth, and respected quality news. I mean I’m not holding you personally responsible or anything of course, but I’m just saying this presumption that low quality content has some kind of right to be shared and promoted needs to be looked at just as carefully as a decision to ban any particular site.
In all honesty: Star Citizen is better in many important ways than Starfield. Yeah it has technical issues and it is perpetually incomplete, but you can do things in this game that you can't do in any other.
you can do things in this game that you can’t do in any other.
I'm not a SC hater, and had purchased Squadron 42 almost a decade ago, and I call bull shit on your statement. Please name all of the things you claim it innovates no other game does. I bet you money it does not and you cannot name anything special.
OK, take a delivery mission from the crowded space station you're currently on, load a rover onto your ship (by which I mean actually load a rover onto your ship, not just press "equip rover" in a menu) . Walk onto your ship (again, meaning actually walk onto your ship, not just load straight into the cockpit), travel to your fly down onto the planets surface without a single loading screen, head down to your rover bay, get in and drive over to the delivery location to deliver the package. All without one single loading screen at any point in the process.
The closest I can think of to that is space engineers, except space engineers doesn't really have "missions" in the same way SC does and the station would be a ghost town, and all the ships/rovers would look like LEGOs lol
Don't get me wrong, the game is very unfinished and even by alpha standards it isn't at all perfect and there's a 50/50 chance that at some point in the process above you'll get a 30k or some other game breaking bug, but I don't see how you can have played the game like you say and not think that it's doing things other games aren't. There's no other game that I'm currently aware of that actually provides the same immersive experience (when it works) as SC.
Whether or not those extra bits of immersion actually matter to you is an entirely separate question, but they are present and a good measure further than any other scifi game I'm aware of. If I'm wrong pleasepleaseplease fill me in, because I fucking love that shit in SC but can't deal with the bugginess for more than short intervals lol
The thing is I got Starfield for free on game pass.... And it scratches the itch along with Starsector.
Played SC before, backed in 2015. SC is shit and a broken piece of vaporware.
Are you saying you played it in 2015 and your whole opinion is based on that experience?
You back 16 alphas and what do you get?
Another day older and deeper in debt
Starfield won't call me cause I can't go
I owe my soul to the company store
Star Citizen is flawed in major ways, but it's still my favorite game even unfinished. It does things no other game does. It's a broken, incomplete experience, but it is still my favorite thing regardless.
It's easy to hate on it from the outside. I was an early backer and I echoed the sentiment many of these articles have. Last December I hopped into the Alpha with a friend and after playing it every week for the past 9 months I have to say that while I acknowledge the slow and flawed development, they made something I think is awesome today. It's maybe never coming out, but there's a sandbox today that's been worth exploring.
Yeah no one can argue that it isn't a giant mismanaged, drastically overdue mess, but it's literally the only game of its kind right now, I haven't played in a little while now, but earlier on I put easily hundreds of hours into it
That being said, God I wish they'd get their shit together and get the damn thing finished.. At least just SQ42..
And I think this is what divides the folks who enjoy Early Access games and those who do not.
I do think it's lovely the kinds of people who acknowledge the warts and yet are still inspired to play.
How much have you spent on it to get the experience you have out of it?
The cheapest buy-in some years ago was like $35, and everything above that is like bigger ships and insurance on those ships if they get destroyed, IIRC.
fraud
I've resigned to put Star Citizen in the same basket as Half Life 3, and a Knights of the Old Republic remake.
Love the concept and commitment to the ideas, but I don't actually expect to be able to play it.
You can play the alpha if you please
For some definitions of “play”, absolutely!
- First time I played it, I got stuck in the starting room bed.
- Second time, I fell through the bed.
- Third time, I fell through my ship.
- Fourth time, I fell through the space station.
Yep, this is definitely a game you "play" and not a walking case study of the sunk cost fallacy. /s
First time I played, somebody immediately stole my ship before I'd worked out how to fly the darn thing.
To me the whole purpose of that game is too get your money. There is either no intention to every finishing that game or the founder is so into good own bubble that he doesn't realize that this week never be finished.
Dev is actually going pretty well. What they have achieved is pretty amazing.
But they are going to say the game is in 'alpha' as long as they can, because it means they can keep collecting "pledges" instead of "paid content".
I bet that has some tax purposes.
Majority of the resources are going to squadron 42, star citizen has NOT been the main focus. Can "journalists" get anything right?
Sq42 has reached a pivotal development milestone and developers will shortly be moving focus to star citizen, integrating the modules built for sq42
600M for an mmo that pushes the boundaries of technology and a goregous singleplayer game is not insane.
I believed that like 5 years ago, when S42 was "releasing next year!" Wish I could get my money back.
So uh, what are the story beats of Squadron 42, exactly? And what kind of release date does it have? And say, what exactly, are the features it offers? Because it's been in development for 10 years now, and literally all I've ever heard is 'It'll be good, trust us!', and yet I've seen less gameplay from it then Star Marine.
You can access the development blog, roadmap and newsletter on the site. Your refusal to read does not discount the effort that has gone into building it
🎶 This is the road map that never ends
Yes it goes on and on my friends
Some people started reading it not knowing what it was
And they'll continue reading it forever, just because
This is the roadmap that never ends... 🎶
It is when it's still in Alpha a decade later.
Let's not forget squadron 42 wasn't even a part of the original kickstarter. Just continual scope creep.
Dude, your money’s gone, just accept it and move on
I hear about this game from time to time and then it goes back into obscurity.
Here's a short summary of the linked article
Star Citizen is an ambitious space simulation game that has been in development for over a decade but has yet to release. It has raised over $600 million from crowdfunding yet faces significant delays. Possible reasons for the prolonged development include an initially small team, engine troubles, and an ever-expanding scope. The game now faces high expectations that will be difficult to meet given the lengthy development. While the alpha shows potential for an impressive space adventure, the project has attracted controversies around its lengthy delays and lack of a release date.
If Star Citizen is able to overcome its development challenges, it aims to deliver an unprecedentedly vast and seamless space simulation experience.
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