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submitted 2 months ago* (last edited 2 months ago) by Apytele@sh.itjust.works to c/games@lemmy.world

Design constraints:

  • The solution path is from the outside opening to the large courtyard in the middle (or the reverse depending on how you look at it)
  • no walls meet at a checkerboard / catty corner angle. All corners are solid L-shapes
  • no 4x4 empty spaces outside of the entrance and nine courtyards
  • no loops where you can return to a point without retracing your original path
  • all small courtyards have an entrance and exit and are part of the solve path to the center
  • all large courtyards (I'm going to put side goals / easter eggs in them) have only one entrance and are reachable as a branch of the solution path after the small courtyard that they are clockwise from.

If you're curious, the center is a witch / wizard tower covered and filled with plants with a ground floor that's an open arboretum kinda thing with stairs leading upward and a 2-level loft kinda thing up top with the bed / bath etc. When I used to play the sims the occupant would be a completely leveled up witch / wizard. Even if they don't officially add a magic mechanic in Inzoi I'm sure there will be a community mod at some point...

Blueprint / Solution:

spoiler


EDIT: Removed / rearranged accidental Swastika just to the right of the lower-left large courtyard. original below.

spoiler


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[-] Elevator7009@lemmy.zip 1 points 2 months ago* (last edited 2 months ago)

So pleased to have seen this on my feed. Loved doing mazes as a kid.

(Also you might want to look at !lifesimulation@lemmy.world)

[-] Apytele@sh.itjust.works 1 points 2 months ago

Oh thank you! I couldn't find a sub for it but that makes sense now that I see it.

this post was submitted on 17 Apr 2025
3 points (100.0% liked)

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