[-] 0xc0ba17@sh.itjust.works 7 points 1 year ago

Yeah and Diablo III came out 10 years ago. There's no excuse for Diablo IV.

Diablo III was (and still is) dumb mindless fun, it's perfect at what it offers. Diablo IV is just boring, with a cash shop and paid seasons on top of it. Like oh sure, I'd love to pay to get a super nice transmog that nobody except me will ever see since the game is super dead.

[-] 0xc0ba17@sh.itjust.works 14 points 1 year ago* (last edited 1 year ago)

That sounds like "guys we're totally not going to announce the Switch 2 soon, don't worry, we still support the OG Switch so you can still buy consoles and games for Christmas, k? Don't need to wait for the next console, that totally doesn't exist."

[-] 0xc0ba17@sh.itjust.works 6 points 1 year ago* (last edited 1 year ago)

I can recommend PICO-8, if you have access to any windows/osx/linux computer.

It's a "fantasy console", a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.

There are many resources to learn it and a lively community

[-] 0xc0ba17@sh.itjust.works 13 points 1 year ago

The hardest languages to learn are the ones that have a different paradigm than the ones you're used to.

Most modern languages today somehow derive from C, in a way or another. JavaScript, Go, PHP, Java, C#, even Python... If you're used to one of these languages, you should be able to get a high level understanding of code written in other languages. Some like Rust can be a bit harder when diving into idiosyncrasies (e.g. borrow checker and lifetimes), but it's not too hard.

But if I encounter a Lisp, or a more domain-specific language like Julia or Matlab, I need to put in a lot more effort to understand what I'm trying to read. Though Lisps are inherently simple languages, the lack of familiarity with the syntax throws me off.

[-] 0xc0ba17@sh.itjust.works 7 points 1 year ago

Mathematicians and scientists are notoriously awful programmers. They get shit done but with absolutely 0 regard to good practices and reusability.

[-] 0xc0ba17@sh.itjust.works 6 points 1 year ago

I recently tried Original Sin 2 two weeks ago with the Baldur's Gate craze. I'm not really a RPG player but I wanted to try it to make sure I wasn't missing anything.

Conclusion: I really don't like RPGs :p

[-] 0xc0ba17@sh.itjust.works 16 points 1 year ago

idiot-proofing

Don't chalk it up to idiots. The quote mentions "MFA fatigue", which is something that definitely happens.

If you're a Windows user (and moreso if you play games on your computer), you certainly regularly have admin prompts. I'm pretty sure that, like everyone else, you just click OK without a second thought. That's fatigue. Those prompts exist for a security reason, yet there are so many of them that they don't register anymore and have lost all their meaning.

For my job, I often have to login into MS Azure, and there are days where I have to enter my MFA 3 or 4 times in a row. I expect it, so I don't really look at the prompt anymore. I just enter the token to be done with it asap; that's a security risk

[-] 0xc0ba17@sh.itjust.works 15 points 1 year ago

I mean even with trust, pull requests are objectively the best way to work as a team.

[-] 0xc0ba17@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago)

You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game

The problem with this thinking is that you split the game in 2 parts: first a tedious learning process of dozens of hours, and then an enjoyable experience once you know how to play, and imply that you need to get over the first part before being able (or allowed) to rate the game. But the learning part is the game, even more so if you need to invest dozens of hours.

Many players will simply enjoy the grind of Mount and Blade, because they don't care about the endgame. Many players (maybe the same) will uninstall Dwarf Fortress after half an hour, because they will estimate that the learning curve isn't worth their time, even if it was the greatest game ever.

[-] 0xc0ba17@sh.itjust.works 7 points 1 year ago* (last edited 1 year ago)

As usual, people have no idea of the complexity of software. Games are extra complex. Games that are meant to run on an infinite variety of hardware combinations are worse. And it's not any game, it's an expansive RPG with hundreds of hours of gameplay and paths.

It's impossible to ship this kind of product bug-free, and it's quite probable that it will never truly be bug-free. A day-1 patch is obviously expected, and bugfixes in the following weeks mean that devs are closely monitoring how it goes, and are still working full-time on it. That's commendable.

[-] 0xc0ba17@sh.itjust.works 11 points 1 year ago

Lower bandwidth for who? When images are cached on other instances, it allows two things:

  • Load sharing. The original instance doesn't have to serve the whole fediverse, but only its own users + 1 request per other lemmy instance.
  • Data availability through redundancy. If the original instance goes down, the cached image is still viewable on other instances.
[-] 0xc0ba17@sh.itjust.works 5 points 1 year ago

I bought it on sale 6 months ago, I have 20h on my main save and 8h on the last expedition. I can confidently say that I haven't seen 80% of the game activities, but at the same time I feel like I've seen everything. That game is truly an inch deep, it's incredibly shallow.

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0xc0ba17

joined 1 year ago