[-] AbsolutelyNotABot@lemm.ee 4 points 1 year ago

What do you mean? He's just a very polite fluffball

[-] AbsolutelyNotABot@lemm.ee 1 points 1 year ago

This is a very dangerous argument because it infringes the democratic base itself.

It's not necessary wrong, but be careful because with the very same logic you could argue the people don't really know what they want, they aren't able to govern themselves, we, enlightened creatures, should decide the way forward.

Again, it's not necessary false, but it leads to authoritarian and paternalistic consequences

[-] AbsolutelyNotABot@lemm.ee 3 points 1 year ago

Forums have existed on the internet forever and and have already dealt with this thousands of times previously

The main difference is that forums aren't federated. On Lemmy you not only need to keep in check internal users, but also external instances, and as everyone can host one, federation ads extra complexity

[-] AbsolutelyNotABot@lemm.ee 1 points 1 year ago

if an admin of an instance marks a post as potentially illegal, it gets replicated to other instances automatically and gets in queu for deletion.

This opens at some terrible abuse, just open a malevolent instant and start flagging all the content you don't like as illegal

At the same time I hate to see the promised federated network revert to what commercial platforms have become, karma and account age requirement, phone and identity verification , forced 2fa and what not.

While I share this very same feeling, I also recognize there are reasons why commercial platforms have done what they've done, I don't think they're inherently evil, they just had to face the very same problems we have

[-] AbsolutelyNotABot@lemm.ee 13 points 1 year ago

Because it's bad only if someone I don't like does it

[-] AbsolutelyNotABot@lemm.ee 2 points 1 year ago

While on a side I agree with you, on the other I see everytime people complaining about subscription fatigue and they never, ever would pay a recurring amount for a game.

So I don't really have a solution for this lol

[-] AbsolutelyNotABot@lemm.ee 4 points 1 year ago

I'm sorry but I find this deeply comic and I can't stop giggle

At the same time, clickbait has always existed. There's a reason trash emerged from tv to become his own subgenre

[-] AbsolutelyNotABot@lemm.ee 1 points 1 year ago

There's only so much entertainment you can get out of one before you've seen everything, get bored, and look for another one.

You're absolutely right, but that's true from "your perspective". For you the fame might last 50 hours and that's all, but the developers still need to work on big patches, content and fixes even years after release.

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust

And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

At the end companies are not inherently "evil" they just look for what works and what doesn't by trial and error

[-] AbsolutelyNotABot@lemm.ee 5 points 1 year ago

but authors and filmmakers still make TONS of money.

This is an affirmation many writers would find offensive lol

The editorial sector is in deep crisis, it's really hard to live off as a writer unless you're ridiculously famous.

Same thing for the filmmaking industry, look at protest of screenwriters and actors, and to companies terrible financial sheets, and to movie theaters basically bankrupting as maybe their time is over. Also we both agree there's been a shift from movies to tv series and one of the reason is that you "buy the product piece by piece"?

Ps: funnily enough, period publication of chapters were a thing until not long ago, and still are in somewhere (for example manga in Japan)

[-] AbsolutelyNotABot@lemm.ee 7 points 1 year ago

The big difference with physical goods is that it's much harder to steal a McDonald's burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it's a consumables.

On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.

It isn't strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it's harder to avoid paying when the game is always online and stuff like that.

[-] AbsolutelyNotABot@lemm.ee 1 points 1 year ago

You pay for internet connection, not internet content.

Services don't get a penny out of what you pay your ISP

[-] AbsolutelyNotABot@lemm.ee 2 points 1 year ago

I use ChromeOS

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AbsolutelyNotABot

joined 1 year ago