[-] BigilusDickilus@lemmy.world 17 points 6 months ago

Turn on the Bright Lights by Interpol is incredible, in my opinion it's one of, if not the most impressive debut albums I have ever come across. The rest of their discography is ok, but nothing that I would rate anywhere close to that.

[-] BigilusDickilus@lemmy.world 12 points 7 months ago

Agreed, APA is the most sensible and straightforward generally.

I will always have a soft spot for Turrabian though since it was what my undergraduate history dept used and I lived it when I was writing my thesis.

[-] BigilusDickilus@lemmy.world 42 points 7 months ago

This and SNW are their only good shows. You can easily tell from watching Lower Decks that the show runners love and get Star Trek. Hopefully they have been given enough time to wrap up the series the way they want.

[-] BigilusDickilus@lemmy.world 24 points 7 months ago

Honestly, if they are extracting a resource from public land for private gain they should be paying way more or buying that land at the market rate. No more corporate welfare.

[-] BigilusDickilus@lemmy.world 19 points 8 months ago* (last edited 8 months ago)

I honestly think that Bibi knows if he tanks Biden then Trump will probably be better for his government. He has basically no incentive to be reasonable since nobody is willing to hold them accountable and he knows it's very unlikely Biden will be able to.

[-] BigilusDickilus@lemmy.world 11 points 9 months ago

New Haven is generally thin crispy crust cooked in a coal oven and a bit charred on top. Basically a NYC pie cooked in a hotter oven. They might do the sauce a bit different, IDK.

[-] BigilusDickilus@lemmy.world 20 points 9 months ago

Chicago's thin crust/tavern pizza is far better than deep dish. That's what they should be promoting.

[-] BigilusDickilus@lemmy.world 12 points 9 months ago

They have to get usable at some point, but I got tired of the (shitty off-brand) smart watch I had after a couple minutes. I replaced it with a fully analog Seiko watch and a fitness tracker ring.

Way easier to manage and still meets the needs addressed by the smart watch.

[-] BigilusDickilus@lemmy.world 12 points 1 year ago

Guardians 3 was really good, but they just let Gunn do his thing and it wasn't just trying to move the general plot along. I wish they had more stuff that was just doing it's own thing.

[-] BigilusDickilus@lemmy.world 23 points 1 year ago

(American) English ones that come to mind:

  • it's raining cats and dogs (it's pouring rain)
  • I really shit the bed on this one (I fucked up really bad -not sure how widespread this is)
  • a turd in the punch bowl (someone is singlehandedly ruining something, usually an event)
  • don't blow smoke up my ass (be honest with me)
  • a walk in the park (pleasant/easy task)
[-] BigilusDickilus@lemmy.world 13 points 1 year ago

It's the ring road that sounds Washington DC and it's inner suburbs in Virginia and Maryland. The designation is 495 of you are really curious about the road itself for some reason.

16

I have a group that is very mobile and I want to start challenging them more/give the enemy caster a turn or two to get cooking. What are some good enemy frontliners? I realize I could just have the frontliners they run past just do the same thing and go after the casters, but that feels a bit chaotics and I like me a nice setpiece now and then.

[-] BigilusDickilus@lemmy.world 12 points 1 year ago

Oh man, this is my question!

I own all of them except for Jump Drive (which I have played), so I can give you a short answer and a longer answer. In short, they absolutely hold up in my opinion, they are all good to very very good depending on your tastes, they share a lot of concepts and symbology so once you know one its really easy to pick up others, they also tend to not stick if you are picking them up cold without someone to teach you.

  1. Race - the classic. I have played this game more than any other in my collection probably (especially if you consider the app version which is phenomenal). I first tried this game very early in my boardgaming career many years ago and bounced off it as it didn't click at all, and it basically felt like solitaire at the time. It wasn't until a buddy who loved the game taught me that it clicked. I then taught my then girlfriend (now wife) and she fell for it hard (and is now kind of a monster at it), we were abroad for our wedding and went to a boardgame cafe during that trip and actually played the french version of Race there and there were absolutely no issues (I still call Galactic Trendsetters: Trendset Galactique). The game is beautiful in it's simplicity, there is no writing on the cards besides their name so its language independent, and you can easily get through a game in 15 minutes and still have a deep satisfying experience. It can feel isolating, but the interaction comes in once you figure out it actually is a race and that you are trying to predict what action the other players will choose and try to read the table to figure out how you can benefit more from their selections than they are benefiting from yours (this is the common theme of the series). It is also a game where a 25 to 17 victory can be just as impressive as a 80 to 60 victory it just sort of depends on what your opponent is doing and what cards you see and can effectively use. My only complaint honestly is that as an engine builder it tends to be over before you can really enjoy your engine too much, but that just makes you want to play another game. There are a number of expansions, I tend to go with Alien Artifacts (but I don't use the extra mechanics, I just like the cards), in general i dont use the extra mechanics from the expansions. I also pretty strongly prefer Race with just 2 players.

  2. Roll - This one also did not click with me the first time I played it (after the first time I tried race, but before I was properly onboarded to it). Roll is possibly my favorite of the bunch. It has a lot in common with Race, but the dice pool mechanic is a lot of fun and it has the most tactile and worker placementy feel of all of the games, we call it space yatzee sometimes. The dice placement gives the game a bit of a spacial element. Roll is my probably my favorite for larger groups, it tends to play in about 45 minutes or less, and gives you a bit more time with your engine which I like. I have both the expansions, but I havent actually integrated Rivalry into the game yet which I believe improves the two player experience (already quite good) a bit.

  3. New Frontiers - this is RftG's Puerto Rico to Race's San Juan. This is the beefiest entry of the series with games easily going over an hour and often taking up to 2 for a full table. It has the most boardgamey experience of the lot and gives plenty of time to develop your empire. I like this game a lot, I have also played it far less than I have either of it's predecessors, but it is always welcome on the table. It does have some square edges, and could possibly feel a bit incomplete in a way that I am sure an expansion (upcoming) would address, but I would still recommend it without reservation. It is honestly probably the most accessible of the group for someone who is familiar with boardgames, but new to the series as both of the first two can feel like spinning your wheels if you don't really understand why you are doing what you are doing. FYI, the box for this game is larger than standard so if space is a big consideration for you, keep that in mind.

  4. Jump Drive - I have played this once, I would play it again, but it doesn't really fill a niche for me. It is a much simplified version of Race that is a better family option if you need that. I could well see myself owning it at some point, but while it seemed neat it didn't really do too much for me.

I dont know what I would jump in with if I were approaching the series anew, but hopefully this is helpful for you.

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BigilusDickilus

joined 1 year ago