I miss the LG G6's fingerprint reader, it was perfectly placed for me.
You don't even need to go that deep, just have a quick look at literally any Chinese game on Steam and you'll notice the vast majority of players are also Chinese. Many times I was like "Oh, why does this game I've never heard about has over 10,000 positive reviews on Steam? Oh, game's Chinese and so are basically all the reviews", seems to be a trend with these games.
What in the ever loving fuck?
Redlettermedia curse strikes again. RIP.
Ah yes, the medieval fantasy... Where you run around gunning knights with an AK47.
U.S. government be like:
Thousands of deep fakes of poor people: I sleep.
Some deep fakes of some privileged Hollywood elite: R E A L S H I T.
... There's a Nazi joke in there somewhere.
I remember when he got stabbed... A shame he didn't die.
Thumbs down actually makes Youtube recommend more stuff to you because you've engaged with the content. As said by other people, best way to avoid recommendations you don't want is to just ignore the content and not watch it, if it's being recommended to you then click the three dots on the video thumbnail and choose "not interested"/"don't recommend channel".
Lain is one of those complex shows that I need to rewatch now as an adult because I've watched it when too young and didn't really grasp it.
I love how you're implying a bug will never get fixed because I, of all people, am not using telemetry. If it's bugging you so much that's when you open up a ticket on their issue tracker.
There's this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can't have good flow without both some challenge and reward.
That's why games that are too simple and/or easy are boring. I feel like that's a very fine line you have to walk if you want to make a "cozy" game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that's makes good games good.