If you are up for a homemade system that is in progress I can send you mine.
The core rules are documented but the formatting and in-progress website are not yet complete.
The setting's premise is "If magic slowly entered our world, adding and altering it to the point that society finally accepted it's existence, how much would the world adapt within the first 15 years"
The core mechanics contain:
D6 pool similar to games like blades in the dark, take highest result, fail/success with trouble/ success
Difficulty adjustment: actions outcomes adjusted by a character's position and effect, with more difficult checks requiring a CUT (lose the highest dice)
Beyond basic action checks, character's are defined by their Merits. Merits have Tracks that can be damaged or spent in various ways, essentially forming a character's health - more powerful Merits haver smaller Tracks. The system provides the process for players to create their own Merits (all Merits were created using this system).
Certain Legacies provide unique Merits and Weaknesses tied to them. For example, Witches can engage in a freeform magic system, while Fey can create binding contracts that trade metaphysical concepts.
Characters can find, barter, and potentially create various types of magical resources which serves the core loop of exploration within the game. Find resources to do cool stuff, spend them doing cool stuff while exploring, and repeat.
If you are up for a homemade system that is in progress I can send you mine. The core rules are documented but the formatting and in-progress website are not yet complete.
The setting's premise is "If magic slowly entered our world, adding and altering it to the point that society finally accepted it's existence, how much would the world adapt within the first 15 years"
The core mechanics contain: