Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that's why I said "kind of" in my post.
Xenoblade Chronicles X
I own it on the WiiU and yes I can use an emulator but a proper port which better integrates the content from the second screen into a one screen interface would be great.
Casino in the void always had the vibe of a TOS script transplanted into TNG, the few episodes that I watched from TOS all had the same campiness and stage acting. I think that's what makes it so terrible, it stands out like a sore thumb.
First seasons often get a bonus for me when judging a show, it all has to find together and that often needs some time. That's why I gave Discovery three seasons to win me over, I really tried to like it.
Well, the title is a question and the answer is: Not quite but near enough.
A title has to catch interest, and in this case I would not say that it is click bait because in the end he kind of put a "Linux" on the "NES".
I tend to be forgiving when the content behind the click bait title is good, like it is here.
Yeah it is, like most stuff with the brain, a spectrum from low to high Aphantasia.
I can't visualize anything in my mind, I can describe what I know or what I make up but that's it a list of information or details, when it comes to world building highly imaginative details and information, but I have no clue how it really looks like. That's why I love AI art generators, I can input all my imaginary details into the prompt and it then emulates my missing inner eye. Something I never could on my own, how should I draw something when I have only words to describe it? For me AI Art tools are a godsend, a pacemaker for my inner eye so to speak.
You are free to see it that way and I accept that, but I am also free to have a different opinion on that matter.
To be honest this is nothing I really have seen so far but that could be because I don't jump from planet location to planet location in rapid succession. I have hours or even days of real time between visits to those places, so I normally don't remember the layouts of the places or the position of dead body's (especially with all the dead spacers or pirates added).
And that lots of those places have nearly identical layouts is something that I expect, those are often old military facilities, build with layouts defined by military bureaucracy.
And the civilian facilities are all build from the same limited set of easy and cheap available outpost modules, that those are hugely identical is not that far fetched.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.
"The term boomer shooter has a rather nebulous origin, and it likely started as a joke. Online pedants often point out that the original first-person shooters were developed by Gen-Xers like John Carmack (born 1970) and John Romero (born 1967), not Baby Boomers. However, "boomer shooter" uses the slang version of the term boomer, as a stand-in for any older person who is closed-minded and out of touch—so please, direct those complaints elsewhere."
Source: https://store.epicgames.com/en-US/news/a-beginner-s-guide-to-boomer-shooters-and-how-they-inspire-new-school-fpses-like-witchfire