This one in particular I am against. (it's not like it's possible in rust anyway)
A semi-rolling distribution, with access to Ubuntu's many PPA's, and easily removable extensions that reveal the lovely vanilla Gnome experience, it's great!
Also they are making a Rust desktop, which I am currently running, though not daily driving.
Purely for this post.
Average American power holder
The article has a '👀' emoji before important parts, which shortens it somewhat. (I fully read everything)
(I ~~didn't read~~ skimped through the article)
Just make games with older graphics; it's cheaper, reduces visual bloat, and encourages player imagination to fill in the gaps, and investing xxx million dollars in a video game is dumb.
I mean the Palestinian population won't need all that space after they're done with them. (This is a joke based on Palestine's population pre and theoretical post war, and is an exaggeration)
"updating (the controls) for modern audiences" can be good.
My only experience of that is when they removed grid based movements from New N' Tasty and forced players to use the analog, trying to walk felt horrible.
But something like the first 2 Fallouts on the other hand can really use a controls overhaul.
"It's not stealing if the owner's dead." -Museums
I don't think higher graphics requirements hurt creativity, you can have an unrealistic looking game that is very GPU-intensive, I was mainly concerned about the costs and wasted money/efforts.
But lowering the graphics budget - and the budget in general - can make creativity/risk-taking a more appealing option for AAA studios.
Edit : I just noticed both sentences kind of contradict each other but you get the point.
Actually, crowdstrike has a very bad record regarding this, their services even managed to break Debian servers one time.
Source: some article.