Probably mods. In the base game there's more reasonable clothing/armour than there is risque, but gamers gonna game ig
are cowards who don't have the stomach for genocide
turns out this is basically anyone - the Nazis found that their initial enactment of the final solution (firing squads mostly) was hindered by the psychological impact it had on the soldiers doing it - hence why they tried to find more 'indirect' methods of murder, resulting in the gas chambers
isn't this the show where the chinese tourists are like "all this land shouldn't belong to one person" and the big macho guy is like "yeah, well, this is like america, bro"
back to germany
I'm guessing the "ethnic German" actually means they're Americans with German great-great-great-great-grandparents
was just thinking about it the other day - it is very much a lib's interpretation of radicalism/anarchism/revolution, in that it's portrayed as being ultimately ineffective and driven by great men rather than a mass movement; and is focused on optics rather than actual praxis, e.g. hacking the banks and 'deleting' public debt rather than redistributing wealth, forcing the corporate exec to burn a big pile of money rather than put it to use etc.
grand prix. big price
I hope you're prepared for an unforgettable shitpost!
Just happened to be reading about afforestation today; particularly the Great Green Walls of China and Africa.
Curiously, the wiki article on the Chinese one has a dedicated 'criticism' section, while the African one does not
Multidimensional Unit
Oh fuck, multiverse warfare is here
there is a genuine complaint in there being a lack of 'evil' content, like if you side with the refugees in act 1 you get to see them subsequently throughout the game along with their side quests, whereas if you go the evil route and off them, there's no 'alternate content' like seeing more goblin characters or something to replace them. as early as act 2 the option of good/evil kind of breaks down when the main quest is so linear as to just be 'kill this particular guy, no he can't be reasoned with, sided with, talked down, or result in any kind of outcome that doesn't involve a boss fight and his death'. further, pretty much every side quest in the game revolves around 'person needs help, so you help them'. if you're playing evil, very often the only evil option is to not do the quest, arbitrarily kill the person, or do the quest and then be demanding about payment after the fact.
none of this to say that the game needs to be more racist of course
the dragon of budapest shall rise!