[-] EnglishMobster@kbin.social 11 points 1 year ago

Maybe switch to Firefox then?

[-] EnglishMobster@kbin.social 12 points 1 year ago

Godot is a passable engine. It doesn't have a massive pile of money behind it, but it'll generally do most things adequately.

Honestly - and I may be biased as I'm a AAA dev who works with the engine - Unreal is really the way to go. Reasonable pricing on a powerful engine. The main issue is that it's bloated as hell and there's a learning curve... but if you're an indie, it's just as usable as Unity. Plus if you wanted to get into AAA development someday, Unreal is super popular and used everywhere.

[-] EnglishMobster@kbin.social 11 points 1 year ago* (last edited 1 year ago)

[3/3]

As far as unionizing goes - it's a mixed bag. I myself am very pro-union; I was a Teamster for years (Local 495). And many gamedevs are left-leaning (but not all! I knew some MAGA/QAnon guys). This in turn makes them supportive of unions on paper.

But when conversations stopped being theoretical and started being, "No, really, why wouldn't you?", the holdouts tend to think:

  • Union leadership is corrupt/greedy, and they don't want to give union leaders money for "nothing" (as they see it)

  • Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the "standard" at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don't want to risk losing it.

  • Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren't fun. In the game industry, management is quite literally my friends and people I chill out with. There's a very, very blurry line between "friends" and "bosses" - some bosses are horrible, to be sure, but the general vibe is casual.

  • There's a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as "compensation" and thus being unionized would mean that you'd have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management.

  • Retaliation is a thing. It's illegal. US government doesn't care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they "coincidentally" cut the contract with a QA team that just unionized. Hmm. That sort of stuff has a chilling effect - EA has no qualms shutting down studios. Why rock the boat and risk being locked out?

There are counterarguments for each of those points. Benefits can be made contractual, union leadership isn't necessarily corrupt (although I did dislike the leadership of my Teamster local - for being too close to management and too soft). Etc. But it is an uphill battle if people are generally already happy where they work - and the jobs are plentiful enough that people can be comfortable moving studios until they find somewhere that lets them vibe.

We'll see what happens if the market continues to tighten.

I can see a place like Blizzard unionizing, just from the horror stories I've heard. Maybe Epic as well. But it's a lot harder to make a union happen in today's day and age.

[-] EnglishMobster@kbin.social 12 points 1 year ago* (last edited 1 year ago)

I am very pro-union. I was a Teamster for years (Local 495).

I now work in the game industry. A good chunk of the gamedevs I know are pro-union, but there's enough of those opposed where there's effectively a question mark.

Generally, the holdouts tend to think:

  • Union leadership is corrupt/greedy, and they don't want to give union leaders money for "nothing" (as they see it)

  • Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the "standard" at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don't want to risk losing it

  • Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren't fun. In the game industry, management is quite literally my friends and people I chill out with. There's a very, very blurry line between "friends" and "bosses" - some bosses are horrible, to be sure, but the general vibe is casual

  • There's a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as "compensation" and thus being unionized would mean that you'd have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management

  • Retaliation is a thing. It's illegal. US government doesn't care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they "coincidentally" cut the contract with a QA team that just unionized. Hmm.

Again, I myself am very pro-union. However, to some extent I can see the logic in each of these bullet points - I disliked the guy running my Teamster local way back when because I felt he was too soft and captured by management. I can understand needing to clock in/out (fairest way to ensure nobody is being overworked), ruining relationships (can't have accusations of bias from being friendly), and losing benefits (although this can be put into a contract). And nobody can deny illegal retaliation is a real thing.

So I can understand where the holdouts at least are coming from. It would take a shitty workplace for unionization to happen, shitty enough that all those bullet points above aren't enough to keep the union holdouts in line. I hear Blizzard is really bad from people who have worked there, and my money is still on them being the first "big" dev to unionize - assuming Microsoft doesn't come in and clean up.

[-] EnglishMobster@kbin.social 11 points 1 year ago* (last edited 1 year ago)

Kbin's federation with Mastodon works as you'd expect it to work.

I don't know why Lemmy insists on such bad integration with Mastodon. Last I checked, the Lemmy devs were insisting on not having smooth integration with Mastodon.

Doesnt make much sense when you can create a second account on Mastodon or one of many other platforms which already implement user following much better.

It's one reason why I jumped to Kbin and have been using it for the past few months. Kbin does indeed support user following much better -and it supports threads showing up in Mastodon much better too.

[-] EnglishMobster@kbin.social 10 points 1 year ago

I'd love to see more races and classes. Artificers, Tortles, Warforged, Tabaxi, etc. There's a bunch of missing subclasses too, like Storm Barbarian or Swashbuckler Rogue.

Maybe mod tools would allow that, but at the same time I'm not convinced. It just seems like easy territory for an expansion, sort of like Tasha's or Eberron... but for the video game.

[-] EnglishMobster@kbin.social 11 points 1 year ago

Lmao, from

A lot of these are not exactly clear threats. If you used the same standards I’m sure you could come up with a similar list from the US.

to

Generating such a biased, exaggerated list for the US would be a waste of time

Aka "I'm having trouble sourcing my own claim so just trust me bro"

[-] EnglishMobster@kbin.social 11 points 1 year ago

Yes, and if you wind up moving to a console (once console versions come out) it will support those saves on console as well - if the launcher is to be believed.

[-] EnglishMobster@kbin.social 11 points 1 year ago* (last edited 1 year ago)

They participate because the Digital Markets Act is forcing them to: https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-markets-act-ensuring-fair-and-open-digital-markets_en

Examples of the “do’s” - Gatekeeper platforms will have to:

  • allow third parties to inter-operate with the gatekeeper’s own services in certain specific situations
  • allow their business users to access the data that they generate in their use of the gatekeeper’s platform
  • provide companies advertising on their platform with the tools and information necessary for advertisers and publishers to carry out their own independent verification of their advertisements hosted by the gatekeeper
  • allow their business users to promote their offer and conclude contracts with their customers outside the gatekeeper’s platform

The interoperability is the big one. The Fediverse gives a way for Meta to be in compliance, and they have an interest in maintaining competition.

[-] EnglishMobster@kbin.social 11 points 1 year ago* (last edited 1 year ago)

But if you go to https://kbin.social/d/threads.net (obviously doesn't work yet), then you can block the whole instance, yourself, for your own account. It has the same effect as the server defederating, but it only affects you.

The only reason why that solution wouldn't be acceptable is if you believe so strongly against the very concept of Threads that you want to make that choice for everyone else. You want to forcibly hit that button on everyone's account and push your beliefs and opinions onto others.

If you simply don't like Meta, that's fine - I get it. I want to use FOSS stuff to see my friends. I want my friends to appear in my feed, and I want their hashtags to be sorted into my magazines. My wish to see my friends is just as valid as your wish to not see anyone from Threads. While Threads has some questionable people, they aren't the majority. It's much better for me to block the individual accounts that cause problems than it is for me to lose the ability to talk to all my friends.

Kbin gives you the power to go to the domain and block it yourself; this isn't Lemmy. Why do you want to take that choice away from everyone who is okay with people from Threads in their feed?

[-] EnglishMobster@kbin.social 11 points 1 year ago* (last edited 1 year ago)

So. In 1 day, Threads has gotten more users than all of Mastodon combined. My friends are on Threads. They're not coming to Mastodon. I've tried. I couldn't even convince my fiance to join me on Mastodon for longer than a day, and we live together.

How would you suppose I talk to my friends? By joining Meta? Or by staying with FOSS on the fediverse? Because when you say "everywhere needs to defederate from Meta" you're also saying "You shouldn't talk to your friends here, nor should your friends be able to talk to you."

Quite frankly - I really enjoy that I can both be here and still be in contact with my friends. Meta can't track me here (as much, I'm aware they can still siphon data but they could do that regardless). I'd much rather stay here if I can. But if given the chance to choose, I'm going to move to somewhere that federates with Threads. Not because I like Meta - I hate Zuck almost as much as I do Elon, which is quite a lot - but because I'd rather see and talk to my friends than be locked in with a bunch of rando control freaks jumping at shadows.

If the fedipact had it their way, anywhere that federated with Threads would in turn become defederated. This will create 2 separate fediverses. People will have to choose which one they spend time on - even if they have accounts on both sides, one will always be the "primary" account.

I posit that for many people, the "primary" account is going to be the one with their friends and interests. It's going to be the side with the influencers they follow. Simply, it's going to be the one that federates with Threads. The other side will slowly wither and die, as all the content dries up and people move to where the network effect is strongest.

You can argue that we need to defederate because of "embrace, extend, extinguish". Tell me: what is the end result of EEE? A diminished fediverse, where most people use the single app that has all the people and all the content. How is that different than the splintered fediverse caused by the fedipact?

It's really not much different at all. If Meta goes for EEE, there is no stopping them. If the fedipact takes hold and rabidly defederated anywhere that glances at Meta, then the fediverse's network effect will shatter. The fedipact will simply backfire and shoot themselves in the foot as people choose the side with the larger network effect. It's ridiculous that the idea has gotten as much traction as it has; the fedipact's best-case scenario is worse than the worst-case of EEE.

If a bunch of people want to live in small segmented communities, that's on them. Beehaw is right there if you want it; that's what Beehaw aspires for. But large, general-purpose instances shouldn't bow to the whims of a loud minority that don't even realize the repercussions of their agitations.

The fediverse is at its strongest when we federate. That's what makes this place special. We've agreed that walled gardens are bad, and the one time that we have a chance to get a bunch of "normal" users on the fediverse everyone panics because they're afraid of EEE.

The fedipact isn't going to stop EEE. If Meta wants to do EEE, they're going to do it with or without the fedipact. We don't even know for sure that EEE will happen - it's true that Meta is a business, but there are plenty of open protocols you use every day that never got hit by EEE. L

All the fedipact will do is hurt people who want to use free software to see their friends so this loud minority can exercise their control over everyone.

You have the power to block the domain here if that's what you want to do. Please don't let your personal fears ruin the experience of others.

[-] EnglishMobster@kbin.social 13 points 1 year ago

You're the one who chose to post it without fixing it yourself to make it readable. ChatGPT didn't paste it into that box and hit the "add comment" button.

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EnglishMobster

joined 1 year ago