kind of interesting how video games do eternal magical lighting in places that shouldn't have lights for gameplay purposes (some exceptions for treasure-hunter games deliberately imitating films)
but films always have characters create or cause lighting for say, ancient tombs.
and both of these are the easier option in the medium, creating whole systems for lighting/extinguishing sources needed for gameplay is excessive work, yet keeping consistent lighting, esp. when it involves flammables is time sensitive with film, so it makes more sense to incorporate into scenes
texas. death to it and so on and so on