It is trivial arithmetic: 4.52403840*2160 ≈ 9 GB/ s. Not even close. Even worse, that cable will struggle to get ordinary 60hz 4k delivered.
Sekiro can jump, climb, grapple and swim. Those kinds of more agile behaviors add a lot requirements and considerations to the engine and content makers.
In many modern environments the second I start scrolling my eyes start to bleed. Yes, I want 60 fps min. That was the first part. The second part is about stability. 20 fps may be enough for typing, but it needs to be 20 fps all the time. Not the average between 1 and 60, it is makes IDEs unusable.
Our battery tech is not up to par, and chances are, will never be. Need something in replacement. Nuclear, not the same, but good enough.
Ahh, it is the same thing. Rust example surely has some cruft, but mostly for the better. I'm sure not all of it is needed.
Ahh, no. The window where existed only one iPhone and you could develop for it was very narrow. And then you need not only develop for different hardware, but software as well. Yes, different versions of iOS are different. Source: developers for mobile for three years.
I do not know where your "turns out" comes from, but LOL does something similar and you won't find skilled competitive players in non competitive queue. For top 0.1% queues are still long, though.
Depends on what you are doing. My company was using clang for c++ compilation and it was a drag to make all this clicks for each .so every is update. And there is no way to automate the process. And those occasional compatibility breaks didn't help either.
I agree. With "Lemmy is fantastic" part, too.
Slowly churning my way through sekiro. Beating elden ring have me confidence to return to older from games.
Each quarter is just 13 weeks. Problem solved.
It is also a "refactoring".