[-] Hiplobbe@lemmy.world 1 points 1 hour ago

Autocorrector messed It Up, I meant feats.

[-] Hiplobbe@lemmy.world 1 points 1 day ago* (last edited 1 hour ago)

Sure this is true, if It were to design a system around it perhaps feats would be a good framework. "You now spit acid", for example.

[-] Hiplobbe@lemmy.world 2 points 2 days ago

Cool! I will def check it out. :)

[-] Hiplobbe@lemmy.world 2 points 3 days ago

That is one I forgot myself to provide, but remembered after posting. :)

[-] Hiplobbe@lemmy.world 1 points 4 days ago* (last edited 4 days ago)

Not necessarily, it was more about the mechanic itself. :)

But I agree, the systems you've provided are great examples.

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submitted 4 days ago* (last edited 4 days ago) by Hiplobbe@lemmy.world to c/rpg@ttrpg.network

I am currently playing the new RE9 and got to thinking, what games are out there that handle mutations?

[-] Hiplobbe@lemmy.world 0 points 3 weeks ago

"Both sides are bad" is correct, but perpetuate the notion that you only can vote on the two different parties. There are other parties you can vote on.

"Literally the only way to stay in power", do I need to remind OP that they WON the elections? Democracy goes both ways, your "side" doesn't always win.

Hiplobbe

joined 2 months ago