[-] Morbid_Corvid@ttrpg.network 23 points 1 year ago

"Merge finances" aka combine the family jewels.

[-] Morbid_Corvid@ttrpg.network 9 points 1 year ago

Just don't connect smart TVs to the internet. Get something cheap like a raspberry pi + wireless mouse/keyboard or an android TV box for the same functionality. (More functionality, actually)

[-] Morbid_Corvid@ttrpg.network 2 points 1 year ago

I got one as a gift. So dumb. Just what a I need in mug: IoT and a charger! /s Plus, I can just microwave a normal mug to heat it back up, but not this. And forget about the dishwasher.

...except now that I've used it. It's pretty fucking nice not having to go over to the microwave when I inevitably forget about my drink. And if I use the charger as a coaster. That battery is always topped up. So, I understand its appeal.

Tl;dr: It's dumb, but it's also actually quite nice. I certainly wouldn't buy myself one, but I enjoy using mine.

[-] Morbid_Corvid@ttrpg.network 1 points 1 year ago

Off the top of my head, here are some I haven't seen mentioned yet:

I've only flipped through the rules, but I believe Call of Cthulhu (and by extension, it's derivatives) has degrees of success/failure.

Mutants and Masterminds has it too.

Systems with a single d6 resolution mechanic tend to have it as well (like Freeform Universal and Neon City Overdrive.)

Some systems, like Black Sword Hack don't really have degrees of success/failure, but a near success can be ruled a "yes, but" at the GM's discretion.

[-] Morbid_Corvid@ttrpg.network 3 points 2 years ago

I suppose I see it as a flaw because it generally goes underutilized. It's a cool mechanic, but only 1/3rd of it gets any regular use.

[-] Morbid_Corvid@ttrpg.network 5 points 2 years ago

Thanks, you make some good points.

Upon reflection, I do tend to approach the game with more combat than it's designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.

I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.

[-] Morbid_Corvid@ttrpg.network 3 points 2 years ago

Ooou, how are you liking BSH? I finally received my copy and I've been itching to try it.

On paper, it seems to hit my subjective nail on the head for heroic, yet still mortal characters. Also the magic systems are really neat. I love how uncontrollable they seem. Magic should be scary, even for the wielder.

I have doubts about the perks, though.. There aren't that many, and I'm concerned about characters feeling very samey by top level.

16

Hey all, games like Into the Odd, Electric Bastionland, Mausritter, Cairn, etc. All use Chris McDowall's elegant 'stats as health' concept.

It's a great concept: It keeps the character sheet compact, and links a character's prowess to their condition which is very immersive.

However, there's a flaw in this system I cannot ignore: Strength is by far the most important Stat as almost all attacks target a character's Strength. As a result Dexterity and Will/Charisma damage rarely comes into play.

Whenever possible, I try to apply Dex damage from attacks, traps or poisons that hinder movement, or Wil/Cha damage from spells or poisons that don't affect the target physically, but that's just a houserule and it's not always easy to come up with immersive reasons a foe would have these abilities.

How do you get around that at your table? What are your most common ways of targeting these stats?

Morbid_Corvid

joined 2 years ago