[-] OfficialThunderbolt@beehaw.org 10 points 1 year ago

I'm shocked that RE4 got a GotY nomination. I thought there were rules against remakes or remasters getting Game Awards nominations; am I wrong, or did that change at some point?

The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn't sell well, then it probably won't get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.

[-] OfficialThunderbolt@beehaw.org 13 points 1 year ago

If Beehaw leaves Lemmy, then I leave Beehaw.

I came here because it is a nice alternative to Reddit that I can access using a third-party app. On Reddit, I constantly got buried for speaking the truth people didn't want to hear, but the real deal-killer for me was when they killed Apollo. If I can't access the site using Voyager or converse with users on other servers, then what's the point?

I'm talking about the platform, not the store front. Windows has far more than 90% of the PC gaming world market share, far more than what's enough to monopolize the PC gaming scene; GNU and macOS are a super distant second and third place. Whenever most people talk about "PC gaming", what they really mean is Windows, even though there are other PC platforms out there.

Because, to the majority of console gamers in the Americas and Europe, Call of Duty, FIFA, GTA, and Madden are the Only Games That Actually Matter™. There are a few million people that buy PlayStations just to play 1-2 of those games to the exclusion of everything else.

Now that they've taken out one of the four major reasons why people outside of Asia buy PlayStations, they can extinguish PlayStation & assert a monopoly on console gaming. It's sickening.

And somehow, I don't think that Sony resurrecting the Resistance series & making it into an annual release that always launches during the holiday season will make much of a difference.

[-] OfficialThunderbolt@beehaw.org 47 points 1 year ago

What a sad day for gamers. Microsoft now has all it needs to extinguish PlayStation & assert a monopoly on consoles, just as they do on PCs already, and the regulators will give them a wink and a nudge.

[-] OfficialThunderbolt@beehaw.org 14 points 1 year ago

They can't buy Square Enix or Capcom; Japan has laws protecting certain Japanese companies from being bought out by foreign companies.

[-] OfficialThunderbolt@beehaw.org 52 points 1 year ago

But why? Disney has made several attempts before to break into gaming, none of which have worked out well. The best Disney games have all been licensed games by Square Enix, BioWare, Capcom, etc.

Also, Disney doesn't have the cash to buy EA, so buying EA would involve them going deeply into debt. With today's interest rates, that would be too risky.

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submitted 1 year ago* (last edited 1 year ago) by OfficialThunderbolt@beehaw.org to c/gaming@beehaw.org

I'll start with a few:

  • Cyberpunk 2077 (PS5). Only 53.8% of players earned the "Lovers" trophy, awarded for clearing the prologue at the No-Tell Motel, and only 77.3% of players earned the "Fool" trophy for clearing the preceding lifepath part of the prologue. Which means that ~20% of the people that played the game never made it out of the character creator, and another ~20% of the people that played the game went out into the open world, faffed around for a while, and then decided they were sufficiently entertained & then went back to playing FIFA.
  • Bonds of the Sky (PS4/Vita). You might have heard of Cyberpunk, but I doubt you've heard of this game, which is a low-budget Dragon Quest clone. It's not one of those "pay us 3 dollars/euros/pounds games and we'll give you an easy platinum" shovelware games that the PS4 had in abundance at one point in time, and yet, the platinum trophy has an insane 59% acquisition rate. (By contrast, Horizon Zero Dawn, a much more popular game with a trivial platinum trophy, has only a 5.4% acquisition rate for its platinum.) The few people that played this game must've really loved it.
  • Bloodborne (PS4). Only 44.6% of players beat the first boss, Father Gascoigne, but 25.9% of players beat the boss that triggers the endgame to start. So FromSoftware lost half their players in the game's first area (or the character creator again), but of the roughly half that made it out, roughly half of that half went on to finish the game. Talk about polarizing opinions.
  • Kingdoms of Amalur Re-Reckoning (PS4). How common is it for players to rage-quit in the character creator in any given game, I wonder? Because only 69.1% of the people that played the game collected the "Reborn" trophy for clearing the prologue. I don't get it; a 90% rate would make more sense, but even that would imply that 10% of their players started the game once, decided "oh hell no," and then went back to playing FIFA.

What are others' observations? All platforms with achievements/trophies are valid.

[-] OfficialThunderbolt@beehaw.org 22 points 1 year ago

How would they plan to do that? Foreign investment in Japanese companies is heavily regulated, much more than it is regulated in the Americas or Europe.

[-] OfficialThunderbolt@beehaw.org 18 points 1 year ago

Actually, the Constitution requires that POTUS candidates must be natural-born citizens, which doesn't necessarily mean they have to have been born in the US:

No person except a natural born Citizen, or a Citizen of the United States, at the time of the Adoption of this Constitution, shall be eligible to the Office of President; neither shall any Person be eligible to that Office who shall not have attained to the Age of thirty-five Years, and been fourteen Years a Resident within the United States.

The 14th Amendment does say all people born in the US are automatically citizens, but you can also be a natural-born citizen if you were born abroad but at least one of your parents is/was a citizen at the time of your birth. That's how, for instance, Ted Cruz was able to run for POTUS in 2016 even though he was born in Canada.

[-] OfficialThunderbolt@beehaw.org 25 points 1 year ago

Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.

I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called "Port of Call." It was made a long time ago, and I haven't played anything quite like it since then.

I would also add Shenmue on the Dreamcast. It was the first open world sandbox action/adventure game, with an amazing amount of content, and realistic (for the time) character modeling and animation, but sadly, few people played it. Many more people played Grand Theft Auto III, which came out several years after Shenmue.

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OfficialThunderbolt

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