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submitted 1 year ago by Hdcase@beehaw.org to c/gaming@beehaw.org

2.5m copies shifted on first day

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[-] MagicShel@programming.dev 13 points 1 year ago

I don't care how fast it sells - I'm not an investor. I care about whether it's going to blow my balls off with how awesome it is. How many copies it sells on day one is more a function of marketing than quality.

[-] OfficialThunderbolt@beehaw.org 9 points 1 year ago

The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn't sell well, then it probably won't get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.

[-] fckgwrhqq2yxrkt@beehaw.org 2 points 1 year ago

We don't have to care though, paying attention to the sales numbers doesn't affect them. The game sells or it doesn't, and you are only going to affect that number by one.

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this post was submitted on 24 Oct 2023
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