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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/apple_enthusiast@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/technology@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/technology@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/linux@lemmy.world

Archive.

You've heard the "prophecy": next year is going to be the year of the Linux desktop, right? Linux is no longer the niche hobby of bearded sysadmins and free software evangelists that it was a decade ago! Modern distributions like Ubuntu, Pop!_OS, and Linux Mint are sleek, accessible, and — dare I say it — mainstream-adjacent.

Linux is ready for professional work, including video editing, and it even manages to maintain a slight market share advantage over macOS among gamers, according to the Steam Hardware & Software Survey.

However, it's not ready to dethrone Windows. At least, not yet!

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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/linux@linux.community

Archive.

You've heard the "prophecy": next year is going to be the year of the Linux desktop, right? Linux is no longer the niche hobby of bearded sysadmins and free software evangelists that it was a decade ago! Modern distributions like Ubuntu, Pop!_OS, and Linux Mint are sleek, accessible, and — dare I say it — mainstream-adjacent.

Linux is ready for professional work, including video editing, and it even manages to maintain a slight market share advantage over macOS among gamers, according to the Steam Hardware & Software Survey.

However, it's not ready to dethrone Windows. At least, not yet!

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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/linux@programming.dev

Archive.

You've heard the "prophecy": next year is going to be the year of the Linux desktop, right? Linux is no longer the niche hobby of bearded sysadmins and free software evangelists that it was a decade ago! Modern distributions like Ubuntu, Pop!_OS, and Linux Mint are sleek, accessible, and — dare I say it — mainstream-adjacent.

Linux is ready for professional work, including video editing, and it even manages to maintain a slight market share advantage over macOS among gamers, according to the Steam Hardware & Software Survey.

However, it's not ready to dethrone Windows. At least, not yet!

70
submitted 1 week ago by Pro@programming.dev to c/world@lemmy.world

Israeli forces assaulted the humanitarian vessel “Madleen” en route to Gaza, seizing the cargo and abducting its crew

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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/asklemmy@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/technology@lemmy.world

In large language model (LLM) pretraining, data quality is believed to determine model quality. In this paper, we re-examine the notion of "quality" from the perspective of pre- and post-training co-design. Specifically, we explore the possibility that pre-training on more toxic data can lead to better control in post-training, ultimately decreasing a model's output toxicity. First, we use a toy experiment to study how data composition affects the geometry of features in the representation space. Next, through controlled experiments with Olmo-1B models trained on varying ratios of clean and toxic data, we find that the concept of toxicity enjoys a less entangled linear representation as the proportion of toxic data increases. Furthermore, we show that although toxic data increases the generational toxicity of the base model, it also makes the toxicity easier to remove. Evaluations on Toxigen and Real Toxicity Prompts demonstrate that models trained on toxic data achieve a better trade-off between reducing generational toxicity and preserving general capabilities when detoxifying techniques such as inference-time intervention (ITI) are applied. Our findings suggest that, with post-training taken into account, bad data may lead to good models.

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submitted 1 week ago* (last edited 1 week ago) by Pro@programming.dev to c/games@sh.itjust.works
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Pro

joined 1 month ago