13
submitted 22 hours ago by Retrogamingpappa@lemmy.ca to c/canada@lemmy.ca

cross-posted from: https://lemmy.ca/post/47904753

We spoke with Boulder Dash creator Peter Liepa about his classic action-/puzzle game.

10

cross-posted from: https://lemmy.ca/post/48149647

Do you know what the first commercial game for home computers was? Much has been said about the first arcade and console games, but when we turn to the realm of computers, information becomes far less accessible. What is commonly known is that in 1977, three computers were launched: the Apple II, TRS-80, and Commodore PET. Together, these are often called the «trinity of 1977», and they revolutionized the market by making computers something anyone could own and use.

7

Michael Haire worked on classics such as Sid Meier’s Pirates!, Civilization and Alpha Centauri.

Michael Haire got into the games industry as early as 1981, doing cover artwork for a number of games for the 8-bit computer TRS-80. He quickly started making ingame art as well, and started working for legendary games publisher/developer MicroProse in the mid eighties. Here, he worked on a number of games that are now considered classics, including Sid Meier’s Pirates! and Sid Meier’s Civilization. We had the pleasure of interviewing Michael Haire about his experience as an artist in the games industry.

10

Pro Pilkki 2 is the gold standard for multiplayer ice fishing games and has been around for a long time. It’s time to ask the real questions about this Finnish masterpiece. Here is an interview with the developers, Mikko Happo and Janne Olkkonen from Procyon.

1

Joel Staaf Hästö is a seasoned game developer with a rich background, having worked at several renowned studios, including Paradox Interactive. In 2016, he ventured into the world of indie game development by founding his own company, through which he released the critically acclaimed retro-inspired adventure game Kathy Rain. We asked Joel to share his experiences of starting an indie studio and to give us a glimpse of what to expect from the much-anticipated Kathy Rain 2.

1

cross-posted from: https://lemmy.ca/post/48084188

cross-posted from: https://lemmy.ca/post/48084185

We talked with the designer behind games such as The Hitchhiker’s Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos.

1

cross-posted from: https://lemmy.ca/post/48084185

We talked with the designer behind games such as The Hitchhiker’s Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos.

36

We talked with the designer behind games such as The Hitchhiker’s Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos.

12

We’ve spoken with one of the co-founders of British game developer legends Sensible Software.

Sensible Software remains one of the most iconic names in gaming history, celebrated for its innovative designs, sharp humor, and a catalogue of unforgettable titles. From Sensible Soccer to Cannon Fodder and Wizball, the studio helped define an era with games that were as diverse in concept as they were groundbreaking in execution.

10

We spoke with one of the designers behind the legendary Day of the Tentacle.

11

Jussi Koskela tells us the secret behind the game’s unique feeling of flying.

36

Brøderbund might not have been among the most productive game publishers in the eighties and nineties, but you could bet any game they did publish was of a high quality. The American company released games like Lode Runner, Choplifter, Karateka, Prince of Persia, Wings of Fury, SimCity, Where in the World is Carmen Sandiego and Myst, and with gems like these they had a big influence on computer and video games as a whole.

view more: next ›

Retrogamingpappa

joined 6 days ago