[-] Samdell@lemmy.eco.br 10 points 1 week ago

I misunderstood the question then, carry on.

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[-] Samdell@lemmy.eco.br 10 points 2 months ago

This is super rad, really has a 90s zine vibe or 2000AD short comic

[-] Samdell@lemmy.eco.br 12 points 2 months ago

Here's your occasional reminder to use FreeTube on your PC or Newpipe on your phone

https://freetubeapp.io/

https://newpipe.net/

[-] Samdell@lemmy.eco.br 12 points 2 months ago

Not all games use that type of system. Masks, for example, along with a few other PbtAs give players Exp/Potential when they fail a roll. That's an incentive for trying riskier actions, as well as not power-gaming and only use the attributes/labels you excel at since failure has its own reward - besides being fun.

When you're trying to think about how to distribute/grant exp, its not just about how characters are growing, but also why. Sure, you can have that TES-like system where you need to train Lockpicking, but how many opportunities will a GM have to present enough situations where a player can lockpick for Exp? Imagine every time someone played Skyrim and forged a hundred daggers because they needed to level up blacksmithing and how that would translate to a ttrpg (or not, since its a particularly bad system by itself)

I believe RPGs often benefit from narrative exp, and to use your Burglar example, they could have exp triggers that involve deception, forgery, stealing, etc. So whenever they lie to someone for self-profit, use their skills for ill gain, steal without clear necessity and such, they'd gain Burglar exp, and eventually perfect those moves or learn new ones.

[-] Samdell@lemmy.eco.br 10 points 2 months ago

This person is an imbecile, but they're also a 20yo on Tumblr so of course they are

[-] Samdell@lemmy.eco.br 7 points 3 months ago

Finished Hi-Fi Rush over the week. A fantastic, innovative, extremely charming game that lived up to every bit of hype I heard, and more. Made me even more mad over everything that happened to Tango Gameworks (and, frankly, the game industry for the past decade or so)

[-] Samdell@lemmy.eco.br 12 points 4 months ago

Aces Wilds is a 2D beat'em up, fast paced, straightforward arcade game

Brigador is a top down mecha shooter game; I wouldn't usually recommend it in regards to action since it can be a little difficult, but since you mentioned God Hand then I can assume you understand that some games can be action but still require thinking. Just like you wouldn't rush every single mook in God Hand, you wouldn't do the same in Brigador. Look for weakpoints, burst through walls, make use of explosives and don't think about the civilians.

Zeno Clash is a first-person brawler game set in a weird world, and it all somehow comes together. The fighting is fluid and the punches, kicks and throws all feel solid while not risking motion sickness.

STRIDER has a little bit of Vania in it, but its far more linear than its counterparts. You'll do some basic exploring, but most of the time it'll be following an objective and slashing foes in your way.

Zero Ranger is a delightful shmup with some tough - and sometimes unfair - challenges.

One Finger Death Punch is a simple game: You can click your left or right mouse button to attack. Now defeat wave after wave of incoming foes that require precise or different amount of clicks to be taken down. Its essentially Xiao Xiao: The Game

Nex Machina is one of the last great arcade games from Housemarque before they couldn't break even and went into a different market. A gem, still.

Volgar The Viking takes inspirations from classics like Ghouls & Ghosts to make you regret feeling nostalgic.

You mentioned Bayo, so I'll assume you're aware of Vanquish, as they're often sold in bundles, but I'll still leave the rec here. Fast paced third person shooter where you can take cover, but its far better to just slide across the battlefield shooting at whichever is around you.

FURI is a straightforward boss battle game. Escape from a galactic prison by fighting each of the wardens in your way, powerful and merciless opponents.

[-] Samdell@lemmy.eco.br 8 points 4 months ago

Finished Yakuza: Like A Dragon during the weekend. A fantastic fresh start for the series, Ichiban is probably the best protagonist these games ever had, the addition of a party really helps in putting some color in the narrative, and the change to Turn-Based Combat actually made the game feel faster.

Started Core Keeper, and I greatly appreciate a survival/crafting game that holds your hands just enough while also throwing you into a hostile world. The 2D pixel art is a delightful, and I can feel the progression system working its dark magic in my brain. Also played a little bit of Darktide, though so far I ain't feeling it much. The last two online co-op games of the type I played were Aliens: Fireteam Elite and Deep Rock Galactic, which I felt did more to stand out from the genre's expectations, but I'll give a few more missions before laying a final judgement.

They're all on GamePass, though Like A Dragon is leaving in a few days.

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Samdell

joined 8 months ago