4chan's /v/ is a great example of regular heavy astroturfing
I just checked this again, first for game I had there for free but bought later on Steam - City of Brass - and couldn't find achievements anywhere. I then looked into Fortnite and League of Legends - also no achievements. I then found there is "my achievements" link somewhere in my profile, from where I could click "browse games with achievements" and turns out, from few dozens games I own there not a single one has achievements.
I enjoyed it like 3-5 years ago, but since then it shifted significantly towards kids and that was probably a morally respectable move given how many kids are playing but I don't like it anymore. Graphics is top-notch, don't confuse your subjective dislike of the style with it being unfinished or underdeveloped.
I like how many games they give away for free, but tbh I've never played any of them there. Some of those games I decided to buy later on Steam anyway just to do achievements (epic launcher doesn't have achievements, cards, any meaningful statistics, etc).
When consuming APIs you often want JSON in successful scenario. Which means, if you also have JSON in unsuccessful scenario it's a bit more uniform, because you don't have to deal with JSON in one case and plaintext response in other. Also, it sometimes can be useful to have additional details there like server's stacktrace or some identifiers that help troubleshoot complex issues.
I got 401 from lemmy.world with the following response payload:
{
"success": false,
"error": {
"code": 403,
"message": "Posting & Uploading blocked from VPN/Tor"
}
}
PS: yeah, I know it says it's 403 in payload, but in response it's 401
Yes, this is response payload it gives when hitting "Reply" or "Post" from certain VPNs:
{
"success": false,
"error": {
"code": 403,
"message": "Posting & Uploading blocked from VPN/Tor"
}
}
I also use Proton VPN. Most issues were with DE servers I tried, multiple DE servers (like DE#526) didn't work for me, but some others seem to be working. I also tried some other countries and they were working.
Definitely all those Udemy / Coursera / Whatever paid courses for "Data Science", "AI" and whatever else is popular recently.
Well, something like this is actually quite popular in modular synthesizers community. They have one type of modules called "Clock generators" which generate gate/trigger signals for given BPM (Like 1/4 or 1/8 or 1/16 rhythmic pulses for 120 BPM for example) and another type of modules called "Bernoulli gates", which basically allow to specify probability of input signal going to the output. Those beat-skipping metronomes with configured probabilities are then used to trigger notes or samples or whatever. Also, this is modular where you can modulate almost everything, including BPM itself, but that's a different story... Stochastic music approaches like this are often called "alleatoric music".
Text is identical, this is not AI, more like a cheap autoposting script. If AI was actually used, it could generate wildly different text every time, it could even use what user said in some post as a context to suggest something to him. That would actually be the only reason to use AI here.