Oooh. I'm sure I can find those in Korea. Thanks!
Thanks?
I think I remember making some in university. Probably with vodka. That was ... oh shit... years ago.
I can't tell if you made this example randomly, or were actually present for the last discussion of this exact same thing. Either way, it's pretty funny. How many gallons in your average cop? They look pretty voluminous in general.
I actually played a bunch of that Star Wars vector arcade game at my local bowling alley. Yes, I am old...
Starfox never did it for me like Space Harrier. I'm not sure why. The primitive 3D maybe. Space Harrier creature design is just plain bizarre and intriguing.
I love Space Harrier. There are a handful of other third-person, on-rails shooters (Sin and Punishment), but nothing recent that I'm aware of.
Also, Bangai O on Nintendo DS is insanely fun. I can't think of any other games where slowdown is a necessary mechanic.
I can see that, but the plural "ingredients" still makes my gut say it should be fewer.
GOG is great. I have an account and have bought a few games there when I think of it. I just wish they had Souls games.
John Wyndham's The Chrysalids turned me into a going-on-thirty-years sci-fi reading machine. Thankfully, I did not take the ending to heart and have since realized the horribly hypocritical mess it is. Still, a great book.
That was pretty hilarious despite some jokes that definitely wouldn't fly today. And were iffy then, too.
Weird they're forward thinking enough to let people code oscillators and effects for their synths, but so backwards as to make the software you have to use to get access to those synths horribly out of date and painful to use.