[-] a1studmuffin@aussie.zone 9 points 1 month ago

If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.

[-] a1studmuffin@aussie.zone 8 points 1 month ago

I use Vista btw

[-] a1studmuffin@aussie.zone 9 points 2 months ago

This has been the weirdest console generation. I'm still surprised they railroaded ahead with the PS5 and Xbox Series X launches right at the beginning of the pandemic.

[-] a1studmuffin@aussie.zone 8 points 2 months ago

The basic idea is that a huge company with infinite money creates software that supports an open standard, such as Threads. Next they spend significant amounts of money driving users to their software, rather than an open software equivalent. Once they've captured a huge percent of all users of the open standard, they abandon the open standard, going with a proprietary one instead. They'll make up some new feature to justify this and sell it as a positive. Because they control almost all of the users at this point, many of the users they don't control will decide to switch over to their software, otherwise the value of the open standard drops significantly overnight for them. What's left is a "dead" open standard that still technically exists but is no longer used. You can find plenty of past examples of this pattern, such as Google and XMPP.

[-] a1studmuffin@aussie.zone 8 points 2 months ago* (last edited 2 months ago)

No, see you've fallen into the exact trap I just described. The "exact same binaries" is not true. The Steam build will have the Steam overlay SDK integrated into it. The GOG build won't. Each store may require its own SDK and API integrated into the build. But even they were the exact same binaries, you've still got to think about QA, build pipelines, storefront configuration (including achievements and online subsystems like leaderboards, parties/lobbies and voice chat, plus collectables and any other bespoke stuff a particular store has) and community management, plus any age ratings and certification/testing each store requires (though PC is usually pretty sparse on this front).

For small indie teams, all of this can seriously eat away at your time, so it makes sense to limit how many stores you target based on risk vs reward.

Edit: btw I'm not trying to be a troll, I just know from first-hand experience. I've been in the games industry for over two decades and have done everything from AAA to running my own indie studio. Indie development is brutal, you really have to be clever about your time management otherwise your risk of failure skyrockets.

[-] a1studmuffin@aussie.zone 9 points 2 months ago

I can't speak for Craigslist, but in my area Gumtree is big, and I know from first-hand experience that they "handle it" by waiting for the crime to occur and be reported to police, then they give police the list of all IP addresses that viewed a listing. Having stared down the pointy end of a knife right outside my own home, I feel there's an opportunity to build a better system that keeps people honest and discourages thieves.

[-] a1studmuffin@aussie.zone 9 points 5 months ago

You have to chuckle at the 13% of humans who took the time to write in against a human rights act.

[-] a1studmuffin@aussie.zone 8 points 7 months ago

... isn't that the point of mechanical keyboards?

[-] a1studmuffin@aussie.zone 8 points 7 months ago

I feel like you could totally change the switch resistance with magnets. Electromagnetism goes both ways... apply a variable current to a coil in each key that repels it from or pulls it towards the base?

[-] a1studmuffin@aussie.zone 8 points 7 months ago

Stop giving Hideo Kojima ideas...

HARD BOILED EGG MAN

[-] a1studmuffin@aussie.zone 8 points 11 months ago

Slight tangent, but I recently cleaned out the house of a parent after they passed away. There were boxes and boxes of family photo albums. We kept them for a while out of guilt, but we really didn't know anyone in the photos aside from one or two people. Eventually we got rid of them. Point being the value of your stuff is probably far less to others then it is to you, especially photos to future generations.

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a1studmuffin

joined 1 year ago