I GM public games and games at conventions, so sometimes it still crops up. People don't always make it readily apparent ahead of game time that they're going to pull shenanigans like this.
I quit drinking. I wasn't an alcoholic or anything, but I was drinking regularly. Quitting has saved money on my grocery bill, made going out cheaper, made me healthier, and enabled me to remember every fun night with my friends with perfect clarity.
That game seems to get picked on these days, but back when it came out my brother and I were all about it. How's it hold up?
I have a startling revelation. Upon closer inspection it was a piece of wood.
I have lied to you all.
Yeah, it's not perfect. But it's cute and adds some flair and I'm enjoying it regardless of the exactness of its historical accuracy. Still nicer than another black rectangle under my tv. From 12+ feet away it looks identifiably like "sort of like an old PC case," which is enough for how cheap it was.
Not mine, but my sister accidentally kicked a tall floor lamp over in her sleep. It landed right next to the glass aquarium her hamster was in. It had one of those really bright incandescent 100w bulbs.
Poor little guy cooked to death like a Thanksgiving turkey.
Not op, but:
Many games aren't profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.
Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn't have this limitation.
The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.
Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you're not guaranteed continued unending access to it. The marketplace in question holds all the cards.
FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?
Pretty good! Uses Kailh Jellyfish X switches, which are new to me. The other one of these I have used Kailh box whites. In comparison these feels a little smoother maybe but still clicky.
It's not though! I've done 500 episodes of my own podcast and we never charged for a single episode or ran a single ad. Not one single time. We have a Patreon, and it's optional.
And yes, I'm willing to pay for podcasts if I think they're worth paying for. I've donated to shows I enjoy and paid for others before. I see no issue with people getting paid for their work.
Yes, from roughly 1997-2013 according to that image. In that one brief 16 year moment, it peaked.
For my personal games I am as well.
"Make friends with gamers, don't make gamers out of friends" is an old tabletop adage that took me a long time to really learn.
For public stuff the best that can usually be mustered are safety tools and clear guidelines. But (rarely, thankfully) some people are just there to sabotage.