Ooh, I remember emulating it a long time ago; when I finished the last stage, Super Mario appeared, said "Thank you so much-a for to playing-a my game" and sucked my dick. Wanna play the original arcade cabinet eventually; some of my acquaintances who played it said that it was supposed to be Abraham Lincoln instead of Super Mario
I likea da Korby!
Planet Robobot is awesome; True Arena is insane, though. Planning to eventually tackle Super Star. The spinoffs are also surprisingly fun (Pinball Land, Block Ball)
A miserable little pile of aluminum wire!
Certified fuckcars moment
Girls pretty
But, if there's an option to be a robot, I'll pick that over a male or a female character. For example, PSO2
I'm more of a brain fungus person myself
- Subnautica. Beautiful, frustrating, thalassic. The Freedom mode (no hunger or thirst) is nice. Searching for specific materials is frustrating.
- WIldfrost. Roguelike deckbuilder set in a frozen wasteland. Cute, but deceptively difficult (especially for a newcomer to the genre). Apparently simpler than most "roguecards". The art style falls under the category "I can't believe the main artist doesn't draw smut".
Modern Japanese LN moment
I think it's one of those games that you play when you specifically have a craving for it. Otherwise, playing it non-stop does get boring after some time
I don't dislike Terraria per se, and I highly respect the dedication of both the devs and the community to it.
However, each time I try getting into it, I would make a basic house, spelunk a cave... and then forget about the game for a while. I don't know why, but I just have trouble with games where you have to set your own goals
Black Mesa is an obvious recommendation, since it's a modern take on the original Half-Life. Another game that I thought was similar to Half-Life in progression and physics emphasis was Prey (the 2007 Native American one)