That's not creepy or weird, that's horrifying.
Isn't the format literally just Twitter?
I just beat this level yesterday!
It becomes easy... Once you know what the tricks are supposed to be, which the game doesn't tell you at all.
For me, these were the tips I needed:
- There's a dedicated button for burnout, which makes it super easy to do the 360
- the slalom only counts if you do the pillars on one side of the garage BOTH WAYS
- To do a backwards 180, drive backwards, then push one direction, then halfway through push the other direction.
Supposedly the PSX version also has a video in the options menu which shows you a dev completing the course, with button prompts on screen.
Oh, and there's a cheat code in-game to skip this level entirely.
I'm hoping for a 4-day 6-hour work week in my lifetime, but it seems the world isn't ready for that quite yet, even though I'm 100% convinced productivity would not be impacted in any significant way, at least when it comes to software dev.
A part of it is horrible practices and a work culture which incentivizes them.
Who can be happy when the code doesn't work half the time, deployments are manual and happen after work hours, and devs are forced to be "on-call"?
Introduce Test-Driven Development, Domain-Driven Design, Continuous Deployment with Feature Flags, Mutation Testing and actual agile practices (as described in the Agile Manifesto, not the pathetic attempt to rebrand waterfall we have in most companies) to the project and see how happiness rises, along with the project's reliability and maintainability.
Oh, and throw in a 4 day work week, because no one can be mentally productive for that long.
IMO the biggest problem in the industry is that most developers have never seen a project actually following best practices and middle management is invested in making sure it never happens.
Hopefully this will enrage the users enough to go and actually vote against Trump.
I don't think source-available licenses have any chance of outcompeting open source, or at least I hope developers won't let them.
Open source thrives on contributions. The moment you restrict what I can do with the software I'm supposed to contribute to is the moment I ask myself: "am I being asked to work for free, solely for the benefit of someone else?".
The incentive to contribute completely disappears (at least to me) when I'm asked to do it for a project which "belongs to someone in particular".
Does this really make it any less worthy of criticism, though...?
There are good reasons to dislike Telegram, but having "just" 30 engineers is not one of them. Software development is not a chair factory, more people does not equal more or better quality work as much as 9 women won't give birth to a baby in a month.
Edit:
Galperin told TechCrunch. “‘Thirty engineers’ means that there is no one to fight legal requests, there is no infrastructure for dealing with abuse and content moderation issues.”
I don't think fighting legal requests and content moderation is an engineer's job. However, the article can't seem to get it straight whether it's 30 engineers, or 30 staff overall. In the latter case, the context changes dramatically and I don't have the knowledge to tell if 30 staff is enough to deal with legal issues. I would imagine that Telegram would need a small army of lawyers and content moderators for that. Again, not engineers, though.
As a dev, I think agile works best when there's an ongoing conversation with the users, and I usually have to fight with management to get to speak to those actual users.
This is a very naive observation which assumes that any atrocities commited in China or Africa are strictly the fault of the west...
Kinda disappointing. I was hoping for a single-player-focused title.