[-] darkkite@lemmy.ml 3 points 2 months ago

absolutely zero value to YouTube this is not true. non-paying users will like, comment, share to others making the platform more popular. and if they're ads were less intrusive they would actually be more likely to be shown.

[-] darkkite@lemmy.ml 3 points 5 months ago

combine card with 2fa on mobile or confirm via sms would solve most problems

[-] darkkite@lemmy.ml 3 points 6 months ago* (last edited 6 months ago)

Physical releases wouldn't make a difference on console, not being on steam and gog is a missed opportunity

[-] darkkite@lemmy.ml 3 points 8 months ago

Brevity is the soul of wit

[-] darkkite@lemmy.ml 3 points 9 months ago

their tiktok videos are pretty good as it makes fun of the typical tiktok videos, but peak onion may never be reached again

[-] darkkite@lemmy.ml 3 points 9 months ago

I would seriously fund a kickstarter of former eidos employees to make a spiritual successor

[-] darkkite@lemmy.ml 3 points 11 months ago

they look ugly. plane looks like linear which is a win in my book

[-] darkkite@lemmy.ml 3 points 1 year ago

we've never seen a source game at the scale of oblivion and have object permanence so you can't really compare the two.

[-] darkkite@lemmy.ml 3 points 1 year ago

a sidegrade compared to recent output, but a regression from their classics

[-] darkkite@lemmy.ml 3 points 1 year ago

raytracing in control did make a slight difference as you could see enemies around the corner that rasterized games couldn't render since the object is not in screenspace

also it should allow easier development in the future when every device is capable of it since they won't have to put as many lighting hacks

[-] darkkite@lemmy.ml 2 points 1 year ago

they're pretty similar but with higher production values and more environmental effects.

the game reminds me of dragon age and NW

[-] darkkite@lemmy.ml 2 points 1 year ago

most is done through mobile

view more: ‹ prev next ›

darkkite

joined 2 years ago