It’s great news because it will now be available in other countries which ban F2P games with « gacha » mechanics. I think I will give it a try in December (but I have to get some info on it first, I like Animal Crossing games but I have no idea how good this mobile version is).
I tried to replace Twitter by Mastodon but, in the end, I just left Twitter and don’t use Mastodon at all. The main reason I think is because the « onboarding » is painful. I never succeeded to find interesting people to follow. I faced many ghost accounts from people posting once a month or stopped a few years ago.
If you don’t find people by yourself, no one is going to see your posts and so, you won’t be able to find new people to follow by posting.
I don’t like what Twitter became, but the base principle of the algorithm (before it became X with the paid subscriptions) was working great for me. I was constantly adding new people to the mix, and removing inactive ones every month.
If I struggled this much with Mastodon, I am not surprised many people create an account and leave a few days / weeks later.
I still remember the first time I played it. I was still living with my parents, and they left for a few days. I started the game in the evening, and couldn’t stop until I reach the end of it … in the morning. It’s very uncommon for me to do so (even at the time), but it was so … captivating. I could not stop and go to sleep 😅.
And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.
It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.
Just to add some information, what’s innovative here is that they are likely using a traditional machine learning model (eg: neural networks) to identify the corners of the screen and infer the position the gun is aiming at from this.
Sinden is aiming to do the same thing, but using older techniques known as compute vision. It adds a white border around the screen and uses those CV algorithms to find this rectangle. It is not AI at all.
The reason Sinden is doing this is because it is much more easier this way (and so it is fast to compute, and very accurate).
Whatever AI they use, it will likely be either less accurate and/or be very slow (imagine situations with low ambient light and the screen turning black). I have seen a review in japanese from journalists who tried it, and the response time was not great (and the team wants to divide it by 2 before release, which will still be worse than Sinden).
Another possibility could be there is no AI at all, and they exploit specificities of Time Crisis. When you shoot, the screen goes white for 1 or 2 frames. You don’t need AI to spot this frame and do something very similar to Sinden without using any border.
At this point, it might be too late to move the « cursor » to the right location, but emulators nowadays are able to apply inputs in the past, and « replay » internally the last frames in the background so that you cancel the native input lag of some games (which can make them more responsive than games running on real hardware). They could use this option and it’s done. You have a system only working on games like Time Crisis with white frames while shooting, with no white borders nor machine learning model.
TLDR; if they use AI (=machine learning) as they claim, there will be no constraint like existing alternatives (sensors / white borders), but it will likely be less accurate / responsive. For Time Crisis specifically, it’s possible to come up with a solution without those constraints nowadays, so it’s possible they have no AI at all and use the term for marketing purposes.
At the beginning of this generation, I planned to buy a used PS5 when the Pro version was coming. I did not know that the PS5 would have almost no games for me (especially because they released the big ones for me on PC), the base PS5 would cost even more, and most people will not upgrade to the Pro because of its absurd pricing (note because it’s not worth it, but because the market for it is likely very niche).
I guess I will just skip Sony’s platform for this generation.
Switch Pro controller for its asymmetrical layout + gyroscope (it’s so much better for aiming). I’d love to test a PS5 controller but symmetrical layout tend to hurt my hands (it was already the case for the PS3/PS4 controllers, so I have little hope for the PS5 controller).
I started with kbin but left it for lemmy + mastodon. It was not mature enough to handle so many users (which was unexpected by its own creator). Too many issues with bots, the instance itself, and the lack of mobile apps motivated me to move on. It’s sad because it’s creator seemed pretty invested into its project (and I loved the UI, and the ability to get both a Reddit-like and a Twitter-like experience).
I loved Lost Odyssey at the time but, at the same time, it’s probably one of worst JRPG I have ever played when you only consider the beginning. The game is so slow to start, and sometimes a bit too difficult (especially because it does not let you grind, which is very annoying at the beginning because you have not many options).
Besides that, It has a lot to share, with a touching story, very interesting reflections about immortality and harsh/intense moments. The gameplay is good as well, proposing its own mechanics and bosses that forces you to use them.
It’s not easy to recommend because it’s one of those games where you have to play many hours to get in.
I had the chance to play it at the time, and since I hadn’t played SM64 yet, this game was even more impressive to me :). I wouldn’t change anything to it, mixing up 3D platformer with mini-games and a moveset that evolved through out the game, combined with an amazing OST and funny dialogs … it was perfect <3.
I personally really enjoyed the trip. Far from perfect, and more a 2010 game in its core, but quite entertaining. However, I would have been disappointed if I had to pay 80€ for it (especially because this game lacks polish). I had no hesitation thanks to the gamepass, and I have no regret playing 100h to it :).
I think the backlash is a bit excessive. It feels like people expected this game to be exceptional, having huge expectations that were never met. It’s Bethesda, how can we expect a master piece from them on day one? Besides, it’s not like a success like Skyrim can be reproduced that easily. It’s not bad to have expectations, but if the game is different than what you had in mind, it’s not the game’s fault imo (and it happens too frequently those years, as if all major releases are bad games that should never be played).
I do not think they should be afraid of Analogue. It’s not like they release a new machine in 2 weeks. Also, they much prefer to sell 1 machine per console rather than an all-in-one machine.
Regardless of what they have, as a consumer, the SuperSega looks like a vaporware. It’s a very ambitious project and we have almost nothing that confirms they are able to build such machine.
Analogue is also very bad when communicating, but they have a good-enough track record (at least hardware-wise, software is usually bare-bones at launch).