Holy shit that's completely wrong.
It's for sure AI generated articles. Time to block softonic.
Holy shit that's completely wrong.
It's for sure AI generated articles. Time to block softonic.
I have a weird knack for reverse engineering, and reverse engineering stuff I've written 7-10 years ago is even easier!
I tend to be able to find w/e snippet I'm looking for fast enough that I can't be assed to do it right yet ๐
The follow on. Lots and LOTS of unrelated changes can be a symptom of an immature codebase/product, simply a new endeavor.
If it's a greenfield project, in order to move fast you don't want to gold plate or over predictive future. This often means you run into misc design blockers constantly. Which often necessitate refactors & improvements along the way. Depending on the team this can be broken out into the refactor, then the feature, and reviewed back-to-back. This does have it's downsides though, as the scope of the design may become obfuscated and may lead to ineffective code review.
Ofc mature codebases don't often suffer from the same issues, and most of the foundational problems are solved. And patterns have been well established.
/ramble
There is no context here though?
If this is a breaking change to a major upgrade path, like a major base UI lib change, then it might not be possible to be broken down into pieces without tripping or quadrupling the work (which likely took a few folks all month to achieve already).
I remember in a previous job migrating from Vue 1 to Vue 2. And upgrading to an entirely new UI library. It required partial code freezes, and we figured it had to be done in 1 big push. It was only 3 of us doing it while the rest of the team kept up on maintenance & feature work.
The PR was something like 38k loc, of actual UI code, excluding package/lock files. It took the team an entire dedicated week and a half to review, piece by piece. We chewet through hundreds of comments during that time. It worked out really well, everyone was happy, the timelines where even met early.
The same thing happened when migrating an asp.net .Net Framework 4.x codebase to .Net Core 3.1. we figured that bundling in major refactors during the process to get the biggest bang for our buck was the best move. It was some light like 18k loc. Which also worked out similarly well in the end .
Things like this happen, not that infrequently depending on the org, and they work out just fine as long as you have a competent and well organized team who can maintain a course for more than a few weeks.
Just a few hundred?
That's seems awfully short no? We're talking a couple hours of good flow state, that may not even be a full feature at that point ๐ค
We have folks who can push out 600-1k loc covering multiple features/PRs in a day if they're having a great day and are working somewhere they are proficient.
Never mind important refactors that might touch a thousand or a few thousand lines that might be pushed out on a daily basis, and need relatively fast turnarounds.
Essentially half of the job of writing code is also reviewing code, it really should be thought of that way.
(No, loc is not a unit of performance measurement, but it can correlate)
Someone who shares their experiences gained from writing real world software, with introspection into the dynamics & struggles involved?
Your age (or mostly career progression, which is correlated) may actually be a reason you have no interest in this.
each line of code is a millisecond round their neck
My man here thinking performance optimizations= fewer lines of code ๐๐๐
Well, let's start with which ones you have looked at, and why they aren't to your liking.
If you're trying to build a company then stop using Blazor, and start using react/vue...etc for your frontend and make an Asp.Net API.
If you need a web app, then use well known technology to do it. Otherwise you're just playing in the sandbox, not building something that can be built quickly, and can be easily onboarded to.
So many C# devs are scared of FE tech, learning how to use it effectively will only make your work better, and speedier.
Essentially, use boring technologies and be pragmatic.
Kind of sucks that the source is locked away...
Would be a lot more convenient to read it when I don't have the whereabouts to watch a video about it(env, data...etc).
Edit: Finally was able to get the whole thing to load, commented on my thoughts.
A codebase is different than the language itself enabling many ways to do the thing.
You may not think it's likely to cause problems, but have you actually onboarded non c# devs onto new C# projects?
I have been for the last 6 months and let me tell you it really opened my eyes to new problems. One of those is that there are many ways to do the same thing, which has been a consistent pain point for non-c# devs, and has been hurting adoption and general sentiment.
Honestly I didn't think much of it till now, and didn't think it would be that big of a deal. Turns out it is.
The ecosystem is really it, C# as a language isn't the best, objectively Typescript is a much more developer friendly and globally type safe (at design time) language. It's far more versatile than C# in that regard, to the point where there is almost no comparison.
But holy hell the .Net ecosystem is light-years ahead, it's so incredibly consistent across major versions, is extremely high quality, has consistent and well considered design advancements, and is absolutely bloody fast. Tie that in with first party frameworks that cover most of all major needs, and it all works together so smoothly, at least for web dev.