[-] elStiko@dice.camp 0 points 1 month ago

@Andonome it all comes down to what the designer considers the core of the creation, the rules text or the fonts and graphical assets, the calculation speadsheets and databases or just the compiled layout... I hear you, though. I try to provide markdown files alongside pdfs.

[-] elStiko@dice.camp 1 points 6 months ago

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

[-] elStiko@dice.camp 4 points 11 months ago

@Lianodel @pikasaurX4 I own all three and have played one con slot of Torchbearer of which I remember none of the interactions with the mechanics, and pretty much none of the story.

[-] elStiko@dice.camp 1 points 11 months ago

@phase to die or worse, at least

[-] elStiko@dice.camp 1 points 1 year ago

@CelesteBloodreign looks like an awesome tool! First roll hated me, though.

elStiko

joined 2 years ago