[-] itsralC@lemm.ee 2 points 3 weeks ago

That's why you play the puppeteer

[-] itsralC@lemm.ee 2 points 2 months ago

Politically speaking, it makes sense not to turn him into a martyr. However, I don't think politics should have an impact on the police...

[-] itsralC@lemm.ee 1 points 2 months ago

Astronauts, on the other hand...

[-] itsralC@lemm.ee 1 points 3 months ago

I don't disagree with your comment, but

also "gifted" is a funny way to say "neurodivergent"

This is not true.

[-] itsralC@lemm.ee 2 points 3 months ago

Who could've told

[-] itsralC@lemm.ee 1 points 6 months ago

If I'm being completely honest, now that I've woken up with a fresh mind, I have no idea where I was going with that last part. Giving LLMs access to tools like running code so that they can fact check or whatever is a really good idea (that is already being tried) but I don't think it has anything to do with the problem at hand.

The real key issue (I think) is getting AI to keep learning and iterating over itself past the training stage. Which is actually what many people call AGI/the "singularity".

[-] itsralC@lemm.ee 1 points 6 months ago

(- also Catholicism)

[-] itsralC@lemm.ee 1 points 6 months ago

There are many kinds of evil, and also the morally gray. Evil doesn't have to be evil just for the sake of it.

At the end of the day, these kinds of videogames tell stories, and a story full with nonsensical evil will only appeal to those freaks you talked about. In the other hand, if it is handled correctly, the story will appeal to a much broader audience. As an example, at the end of The Last Of Us (the show, idk about the game), the main character refuses to save the world because it would mean the death of the only family he had left, and massacres a lot of people in a mix of survival instinct and paternalistic rage. It is horrible from a moral perspective yet it is a good, engaging story.

I feel like, in the same sense, a character with impenetrable morality and no conflict would not be very entertaining to read/watch/play.

As for the workload, I'd rather they didn't give me the option to be evil if the story is going to be bad. The devs themselves choose to make different paths, so at least have them be equally fun. (I'm not getting into pressures from above for "branching narratives" or any other marketable terms. Replace devs with "studios" if you wish.)

[-] itsralC@lemm.ee 2 points 6 months ago

Counterpoint: C function pointers (or just C in general)

[-] itsralC@lemm.ee 1 points 9 months ago

It's sad that you think that way

[-] itsralC@lemm.ee 1 points 10 months ago

I don't agree with anything

[-] itsralC@lemm.ee 1 points 10 months ago

I thought it was going to learn from the pages you visit or something. Like this it is kind of useless.

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itsralC

joined 1 year ago