I listened to the soundtrack for about 4 years before getting around to watching the movie. Very fun. For how slow the build-up is, Playtime is Over is one of my favorite workout songs, always gets the endorphins running.
Caffeine has a metabolic half life of 6-12 hours. This means that after a 24 hour period, there could be 1/4 of the original caffeine amount you drank in your system. If you drink the same amount of caffeine again at that point, now after a 24 hour period you ‘ll have up to 1/4 of that 1.25 amount in your system. If you consume caffeine daily, this can lead to an accumulation of caffeine that your body adjusts to always being there, becoming the new baseline normal. This would feel fine until you stop, at which point the caffeine your body expects to be there is gone, and it needs to take time readjusting to that absence. That leads to withdrawal symptoms.
Maybe some mental mixup with Snowpiercer, which does take place on a train surrounded by snow?
Yes, instead of building individual houses and mines for a few hundred people, you build districts for thousands of people. Instead of heat levels per district, there are five “bad things” that have levels, food, sickness, cold, squalor, and crime. If you don’t produce enough of something like heat from coal/oil the cold level will start to rise to different levels depending on the percentage of the need met (if you make 1/4 the heat demanded, it gets really high). Each level affects other problems, so high levels of cold leads to higher sickness, high levels of sickness reduce the number of available workers, which makes it harder to keep housing districts running, which you need to keep enough shelter or else cold levels rise more.
There are also multiple ways to solve the issues this causes. If you can’t find or exploit a new source of heat yet, you could build hospitals in housing districts to counteract the increase in sickness and keep that level low, preventing sickness, or you could pass a law like family apprenticeship that increases the percentage of your population that can be used as workers (kids helping their parents) so you can afford more people being sick. You could also shut down some material or food production to save heat demand or workers, but then you need to have big enough stockpiles to survive the deficit, or you might be dealing with hunger from food shortages (which increases sickness by the way) or crime from material goods shortages.
And the worse things get, the blacker the edges of the screen get as tensions rise, trust falls, and your own hope outside the game wavers, which get’s really intense. But that only makes it all the sweeter when that one district, building, or law you needed finishes and you see that beautiful word while hovering over the problem killing you; “diminishing.”
I think I went on a bit of a tangent there, but I have really been enjoying my time with the game so far. The one issue I have is the game chugs right now. On an RTX 2080S I have the resolution down to 1080p and framerates still hover around 40. Maybe it’s my CPU, but by the end of my last game building one mega metropolis even the music was skipping repeatedly as the game tried to keep up. I do really hope they make it run better going forward.
It’s a “survival city builder,” so it’s easier to lose than most. It has some serious style and in the first game has some tough decisions between doing what’s humane or doing what benefits you mechanically. As an example, for dealing with the dead you can create a cemetery where the dead can be remembered, reducing the malus to the hope of your people when someone dies. Alternatively you can create a snow pit out in the cold to preserve the bodies for organ harvesting, healing the sick faster and preventing some deaths but reducing hope overall.
I’m biased because I’ve played the first game for over 200 hours, but if it’s on sale definitely give it a try if you think the art looks cool or like city builders. It’s best played in winter when it’s already cold outside. I first played it during the polar vortex a few years back and it was awesome feeling the cold creep into my room as I tried to keep the cold from taking my people.
I’ve also played two playthroughs of Frostpunk 2 the last week and it feels like a larger scale escalation of the first game. If you play the first game enough you learn build orders and what to research first which can become rigid, the sequel feels a lot more fluid in deciding what to build toward next. A law or building has a smaller impact overall but there are enough of them that it feels like building a house of cards that you hope can weather the literal storms that hit you.
I agreed to fly across the country to drive my dad’s car back home while he drove the uhaul with his stuff. The day I fly out, he calls and tells me he’s been drinking again, the movers canceled on him, and he’s a loser.
I get there and he’s puking up blood as he detoxes, hasn’t eaten in days, and I’m stuck with one driver and two cars. I had to ask my uncle to fly out to help instead of spending time with his son who was on military leave while my stepmother called around to find movers last minute, all while my dad complains about the pain he’s in and how he can’t sleep while taking constant naps and he’s such a loser.
Halfway back he has a seizure in the car I’m driving and I have to help him get the bile and blood he’s choking on out of his throat while operating a vehicle at 80mph to the next exit. Afterward his memory is frazzled and it takes a couple hours for him to remember where he is and what we’re doing.
We get home, I tell him I’m never helping him move again, his response is “but we listened to your music 90% of the way here!” This was three weeks ago.
Wow, I’ve never seen someone try to link bidet use to intelligence before. It’s almost impressive.
Let me spoil part of the Foundation series for you. In one book, the cast visits a planet where they encounter one person with psychic powers surrounded by robot servants. He reveals that the planet is evenly divided by I think 128 people like himself who want for nothing and live comfortably. They only reproduce asexually, and only in preparation for their own death or when another dies.
What this illustrates that’s relevant for you is that yes, not hitting the replacement rate could lead to significant population decline, but only until people are comfortable enough and want to have kids or feel it is the best way to maintain their way of life (think farmers having kids to help on the farm).
I’m not too surprised. The last show of theirs I heard about was a generic magical girl show, except it was sponsored by some car company so their broomsticks had tail lights and blinkers on the back.
The legacy of Evangelion is in Studio Khara ran by Hideaki Anno, and the legacy of Gainax has been in Studio Trigger since 2013 when Kill La Kill came out.
I agree with most of the suggestions here, and I’ll also throw out Tropico 6. It’s one of the few coty builders outside of Frostpunk where the soundtrack actively pulls me into the experience. It’s also fun building up an island balancing between investing in economic growth, citizen happiness to get reelected, or military/oppression methods so you don’t have to get elected.
God I hate needles. I bet if Spiderman hated needles, he’d be brave and face the needle anyway. I’m going to be brave like Spiderman… and dressing like him will help!
Pretty interesting review for anyone interested. There are spoilers about 2/3 through: https://youtu.be/HMUugZ3DxH8?feature=shared