I'm working out how i want to do quality at this stage - quality modules in the final product and recycle garbage, or quality modules in the initial recyclers and quality recycle base materials that are worse than uncomnon
My latest aha moment was "you're allowed to leave the current setup to one side and start a new design on a new pair of islands".
Scrap must flow
That reminds me - I want to nuke a demolisher.
Nauvis - main base is fully enclosed with walls, flamethrower and gun turrets. Before this I've definitely set up a mall, nuclear, and roboport coverage.
Any planet - I want a ship for myself and ad hoc requests that can definitely get to and from Nauvis without supervision.
I'm playing the current save relatively chill, so I'm moving off secondary planets when that planet's science setup is self-sustaining, and Ive got most the research I want from there.
Between the first two requirements I can drop myself and what I think I want to a planet, send the ship to Nauvis or other, mess around a bit, and request some more resources from the ship when I realise what I'm missing.
Ive done vulcanus and fulgora and am starting gleba, for reference.
Taking it chill includes side quests like supplying a stupidly big artillery battery on Nauvis.
Quality modules on fulgora science is nice. Maybe prod modules are more efficient, but having a bottle turn up with 2x or more science in it