[-] marble@sh.itjust.works 2 points 12 hours ago

Burnout 2: Point of impact (got me into burnout) Burnout paradise Split/second

[-] marble@sh.itjust.works 2 points 12 hours ago

I'd almost forgotten about split/second. That was a great game.

[-] marble@sh.itjust.works 20 points 1 month ago

They needed to fix that overhead cable that didn't meet in the middle.

[-] marble@sh.itjust.works 13 points 1 month ago

Half the s above it too

[-] marble@sh.itjust.works 22 points 1 month ago

Nobody's claimed stock investing yet, I'll take that one.

[-] marble@sh.itjust.works 20 points 2 months ago

You make it sound like a cliff, but you lose £1 of the £12.5k allowance for every £2 over £100k you earn. You don't suddenly lose the whole allowance at £100,001.

[-] marble@sh.itjust.works 18 points 2 months ago

Jim the horse? I'm afraid I have bad news for you.

[-] marble@sh.itjust.works 10 points 3 months ago

Aquariums. I don't have one of my own but love to see pictures of other people's.

[-] marble@sh.itjust.works 15 points 4 months ago

I'm glad you were able to escape.

[-] marble@sh.itjust.works 55 points 4 months ago

Implementation will be

{
    // TODO
    return true;
}
[-] marble@sh.itjust.works 38 points 5 months ago

Because the writing at the top is the right way round, duh.

[-] marble@sh.itjust.works 19 points 9 months ago

There are many good resources for godot. Look up gdquest, or the official docs on their site. Gamefromscratch has some godot content too, and zenva had some good courses that were included in humblebundles before (not currently, but might be again in the future).

I've no idea why there's another comment suggesting f# - godot uses gdscript (its own language which is pretty easy to learn, like python), and if you don't like that you can use other languages (but start with gdscript, it's easiest to start with).

For game dev in general, start with opening a window, then draw something in it. Then make it move, then make it move under control of the user. Then make it so something when it hits something else (bounce off a wall or collect a coin). If you can do all that you're in a good place to start expanding into something more interesting to you. A visual novel seems like a good first project, if you're good with making the art and story. Good luck and have fun.

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marble

joined 1 year ago