[-] prismatic@ttrpg.network 7 points 1 week ago

It's been four years since UE5. It's not that devs lack the experience using the engine - even Epic can't use it properly - and we're well past the point we're you can just write it off as growing pains. The reality is it's an engine designed to give that AAA style cost effectively to appeal to suits, and last to actually create games that are enjoyable to play.

[-] prismatic@ttrpg.network 19 points 1 week ago

I fucking hate Unreal Engine 5 so god damn much.

Defenders come in and say the stuttering is an issue of optimization and lay the blame at developers, but fucking Epic can't even fix it. Fortnite has that shit too.

And god that default UE5 look is so fucking ugly. It's going to be the piss filter of this era.

[-] prismatic@ttrpg.network 1 points 2 weeks ago

Dragon Age 2 got a bad rap when it first came out - because it didn't meet the expectations set by Dragon Age: Origins and Awakening - but honestly it got reevaluated pretty quick. I don't think you'd find many people ranking it at the bottom anymore.

Inquisition strayed even further from Origins which led to early fans looking back at Dragon Age 2 as more faithful, while the big influx of fans who started with Inquisition found it much more approachable than the CRPG style of Origins. The repeated environments are also a lot less of a disappointing in retrospect than the hollow, padded MMO style open levels of Inquisition.

I think you'd see tier lists divided in to two camps - with either Veilguard/Inquisition at the bottom for CRPG fans and Origins/Awakening for the latter Mass Effect-style fans. Well, maybe Veilguard at the bottom for the latter camp too.

[-] prismatic@ttrpg.network 19 points 3 weeks ago

The Forgotten Realms has most of these

Vampire Dragons: https://forgottenrealms.fandom.com/wiki/Vampiric_dragon

Demon Unicorns: https://forgottenrealms.fandom.com/wiki/Black_unicorn

Skeleton Wizards: https://forgottenrealms.fandom.com/wiki/Lich

Fey Werewolves: https://forgottenrealms.fandom.com/wiki/Brokenstone_Vale

The only think I don't have on hand are angel ghosts and lochness mothmen in the Forgotten Realms, though I think you probably could find the former.

[-] prismatic@ttrpg.network 5 points 1 month ago

I was able to do it in Firefox. Opened the dev tools, went into responsive design mode, set the screen size to large enough to see the whole thing and hit the camera button to screenshot it all.

[-] prismatic@ttrpg.network 3 points 1 month ago

Why emulate it? NFS Carbon had a PC port.

[-] prismatic@ttrpg.network 7 points 2 months ago

they should have turned the gender flipped version into a movie

[-] prismatic@ttrpg.network 4 points 2 months ago* (last edited 2 months ago)

Not a lot this year. Technically there were quite a few games I installed, ran for a tiny bit didn't return to, but not many I actually played. I've had a hard time getting into things - I don't want to learn a new system, I don't want to dedicated the next 40+ hours to a story and I don't want to spend a lot of time fiddling with things.

Citizen Sleeper 2 - It's not as good as the first, but it's still a short, narrative based game I think I completed in just a night or a day off or something. I appreciate that. Though maybe it is as good as the first post-DLC, it's a rare game where I think the best time to play it was right at launch as the additional content added in patches robbed a lot of the impact from the alternate endings. 7/10

Dispatch - Another short, narrative based game. It's just superhero popcorn filler, and an extremely linear "choose your own adventure" but it's very competently done with some excellent vocal performances. Me and my partner had a great time with it. 8/10

Fortnight - My partner likes it so I got roped into it when we had to spend a few weeks apart as something to do together online. I fucking loathe so much about this game. The predatory cash shop. The constant, massive updates. The fact it has that fucking Unreal Engine stutter that everyone swears is the fault of lazy devs but even Epic can't fix in their own games. The horrific, aesthetic whip lash. The fact that it performs like shit and looks so blah. The fact that it is buggy as all hell. 2/10 and I only gave it any points because I enjoy my partner enjoying things.

[-] prismatic@ttrpg.network 20 points 2 months ago

Very cool, though the quality leaves a bit to be desired.

For popularity>0, we got close to all tracks on the platform. The quality is the original OGG Vorbis at 160kbit/s. Metadata was added without reencoding the audio (and an archive of diff files is available to reconstruct the original files from Spotify, as well as a metadata file with original hashes and checksums).

For popularity=0, we got files representing about half the number of listens (either original or a copy with the same ISRC). The audio is reencoded to OGG Opus at 75kbit/s — sounding the same to most people, but noticeable to an expert.

[-] prismatic@ttrpg.network 7 points 2 months ago

The slop ratio hasn't gotten better from abandoning that format.

[-] prismatic@ttrpg.network 4 points 2 months ago

Maybe hot take but I'm still interested in Zero Parades, despite ZA/UM being stolen. A CRPG about a spy who is a burn out is extremely my shit and it's one of the few studios that have unionized.

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prismatic

joined 3 months ago