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submitted 9 hours ago* (last edited 8 hours ago) by Snort_Owl@hexbear.net to c/games@hexbear.net

Life was so much better with unreal engine 3 slop. So many high quality experiences that never dropped a single frame ever

The game is blacksite area 51. My favourite garbage game

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[-] miz@hexbear.net 3 points 1 hour ago

I hate seeing the fucking flag. it just stands for slavery

[-] invo_rt@hexbear.net 7 points 2 hours ago

BROWN N BLOOM BROWN N BLOOM BROWN N BLOOM hasan-smash

[-] GrouchyGrouse@hexbear.net 5 points 2 hours ago

One of the craziest facts about modern gaming is that id Software essentially got started because John Carmack’s brilliant mind set to work on optimizing code until he got “smooth scrolling” in a 2D game that was previously considered impossible with the tech at the time iirc, hence all the games that required a fast refresh rate went from the top down, in the direction of the screen’s refreshing. I’m kind of a dumbass about tech so my lingo is probably all wrong.

But yeah, it was essentially optimization that led to a revolution in gaming, not just this brute force “make a bigger GPU” approach

[-] prismatic@ttrpg.network 16 points 8 hours ago

I fucking hate Unreal Engine 5 so god damn much.

Defenders come in and say the stuttering is an issue of optimization and lay the blame at developers, but fucking Epic can't even fix it. Fortnite has that shit too.

And god that default UE5 look is so fucking ugly. It's going to be the piss filter of this era.

[-] Snort_Owl@hexbear.net 10 points 8 hours ago

The last good unreal engine was 2.5 real gamers know that epic hasn’t made anything of value since unreal tournament 2004

[-] GrouchyGrouse@hexbear.net 2 points 2 hours ago

This is the truth and if anyone disputes this we can settle this with instagib shock rifles

[-] Inui@hexbear.net 4 points 7 hours ago

The same thing happened when Unreal 4 came out. It really sucks for the earliest games released on it because devs will get better at using it and the engine will get fixed, but it'll take forever and games will suck to play in the meantime.

[-] prismatic@ttrpg.network 4 points 2 hours ago

It's been four years since UE5. It's not that devs lack the experience using the engine - even Epic can't use it properly - and we're well past the point we're you can just write it off as growing pains. The reality is it's an engine designed to give that AAA style cost effectively to appeal to suits, and last to actually create games that are enjoyable to play.

[-] Bartsbigbugbag@lemmy.ml 2 points 32 minutes ago

Arc raiders runs fine on UE5. It is in fact down to developers. Now, you could make an argument that it’s difficult to use and has poor documentation, which I’ve seen developers say, but it is in fact possible to make performant games using it as the engine. Obviously, custom engines are almost always better, but they also require far more resources to bootstrap and more time to onboard new hires.

[-] regul@hexbear.net 5 points 7 hours ago

stylized visuals gang stays winning

[-] FlakesBongler@hexbear.net 6 points 9 hours ago

Oh shit, this is the one where you make a mental connection with a Grey alien and he's voiced by Marilyn Manson right?

[-] Snort_Owl@hexbear.net 5 points 9 hours ago* (last edited 8 hours ago)

No thats the previous area 51. This is the lesser known sequel that is honestly so much worse than I remember it being

[-] FlakesBongler@hexbear.net 4 points 8 hours ago

Oh, I think I remember this one too

Lots of brown desert areas, fighting weird alien worms and shit

Clunky as all hell from what I remember

this post was submitted on 20 Feb 2026
38 points (97.5% liked)

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