In the modern game industry, you get hit with layoffs even if you do well so it doesn't really matter what the quality of your product is in the end... You still get laid off.
There is something about the Palm Pre or Jolla Sailfish OS that was so endearing back then. Devices that support it just don't exist.
My favorite trick to reviving old computers is trying to find ways to get them to run off of solid state storage. It really makes a huge difference. You will be surprised by how much more tolerable classic computers are when you no longer have to deal with slow storage mediums.
Mind you this doesn't make them modern levels of fast and you no longer get the satisfaction of hearing the hard drive grinding away when you open a window but thems the tradeoffs...sigh...
Are there any game review outlets that cap the review rating for a game that has Anti-Consumer features?
I think it would be a great idea to be like "on a scale of 0-100, games with a day one DLC take a penalty of 15 points. Cannot receive a score over 85".
It's all about that grippy texture. Just put on some rubber dishwashing gloves.
How's dragons dogma 2? ... To shreds you say... And how about the community... To shreds you say ...
I don't need to imagine it. I own the game and it looks like crap compared to it running on yuzu on PC. 4K 60fps is the way. Can't go back.
Ubuntu used to get a lot of undeserved hate but lately the hate feels deserved. Ubuntu has been the face of the usable desktop Linux for a long time and they just keep tripping over themselves every time they try to move forward.
Their intentions are usually good. A lot of things they propose usually end up being adopted by the community at large (just not their implementation). They seem to just yank everyone's chain a little too hard in the direction we're eventually going to go and we all resent them for that.
Off the top of my head, there was Upstart (init system), there was unity (desktop), and now snaps (containerized packaging). All of these were good ideas but implemented poorly and with a general lack of support from the community. In almost each case in the past what's happened is that once they run out of developers who champion the tech, they eventually get onboard with whatever Debian and Rhel are doing once they were caught up and settled.
Valve's lack of interest in maintaining the snap makes sense. The development on the Ubuntu platform is very opinionated in a way where the developers of the software (valve) really want nothing to do with Canonicals snaps.
On another note: my favorite thing about the Ubuntu server was LXD + ZFS integration. Both have been snapified. It was incredibly useful and stable. Stephane Graber has forked the project now into INCUS. It looks very promising.
It's been an unsupportable business model from the beginning. Other than android, everything Google makes is easily replaceable by some other product. They don't have a monopoly like any of their competition that will easily sustain them. I honestly don't believe the majority of Google Engineers actually do anything innovative anymore as most of those people left the company when their pet projects were shut down in the first round of cost cutting measures (around the time Google became Alphabet).
$0.00 dollars per inStallman of godot engine.
... Then piracy isn't theft. Let the whole digital content industry burn at this point. I don't care anymore.