[-] rosswinn@ttrpg.network 1 points 1 week ago

VTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.

[-] rosswinn@ttrpg.network 2 points 1 week ago* (last edited 1 week ago)

I'd definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.

  • D&D for level and progression, and contrasting that against Palladium's approach.
  • Traveller for the lifepath concept as well as the developing of universal setting.
  • Hero System and the rise of point based mechanics, contrasting with GURPS.
  • Interlock (Mekton, Cyberpunk) and the emergence of Unified Game Mechanics, maybe contrast with Atlas Games All Flesh Must Be Eaten, et al.
  • Vampire, and the development of Dice Pools and the rise of “splats” as a business model.
  • Over The Edge and Amber Diceless as differing approaches to non-traditional RPGs.
  • Sorcerer, indie games, The Forge, and the story game movement. See also gamist/narrativist/simulationist as styles of play.
  • D&D 3.0 and the OGL explosion.
  • Apocalypse World and the New Wave of RPGs as a reaction to OGL. (one man's opinion).
[-] rosswinn@ttrpg.network 2 points 1 month ago

Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

[-] rosswinn@ttrpg.network 2 points 1 month ago

Just curious, as a former 2020 freelancer I occasionally check in.

[-] rosswinn@ttrpg.network 3 points 1 month ago

Why just RED? Why not a wider group?

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submitted 1 month ago by rosswinn@ttrpg.network to c/rpg@ttrpg.network

Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.

[-] rosswinn@ttrpg.network 3 points 2 months ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[-] rosswinn@ttrpg.network 1 points 2 months ago

It is much faster than a GM fiat.

[-] rosswinn@ttrpg.network 3 points 2 months ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

[-] rosswinn@ttrpg.network 1 points 2 months ago

I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”

Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)

[-] rosswinn@ttrpg.network 2 points 3 months ago* (last edited 3 months ago)

I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.

rosswinn

joined 3 months ago