At the start of combat, roll a d4. In that many rounds, something (usually something bad) will happen.
I once had a GM whose house rules included every battle receiving enemy reinforcements each d4 rounds. One combat took three weeks to resolve. At the end there were four factions in the ruckus and it was taking about 60 minutes per round for him to run it. After the first evening we weren't even trying to fight anyone, we were just withdrawing.
So a lot of these suggestions need "...but not to the point of bogging down the game" added.