Yeah, and Windows and OS X both do it as well.
Though there being no upper limit to the size is amusing.
Yeah, and Windows and OS X both do it as well.
Though there being no upper limit to the size is amusing.
I gather that's a meme that's older than you are?
By linux ISOs I meant any content you're torrenting: movies, software, audio, my little pony porn, whatever.
Frankly, it probably means absolutely nothing.
Even when captain coffee cup was the FCC chairman, did you lose the ability to torrent linux isos? Did usenet stop working?
I wouldn't expect anything different this time, either.
Yeah, it doesn't appear that PSSR (which I cannot help but pronounce with an added i) is the highest quality upscaling out there, combined with console gamers not having experienced FSR/FSR2/FSR3's uh, specialness is leading to people being confused why their faster console looks worse.
Hopefully Sony does something about the less than stellar quality in a PSSR2 or something relatively quickly, or they're going to burn a lot of goodwill around the whole concept, much like how FSR is pretty much considered pretty trash by PC gamers.
really effects performance that much
Depending on the exact flags, some workloads will be faster, some will be identical, and some will be slower. Compilier optimization is some dark magic that relies on a ton of factors, but you can't just assume that going from like -O2 to -O3 will provide better performance, since the optimizations also rely on the underlying code as to what they'll actually make happen... and is why, for the most part, everyone suggests you stop at -O2 since you can start getting unexpected behavior the further up the curve you go.
And we're talking low single digit performance improvements at best, not anything that anyone who is doing anything that's not running benchmarks 24/7 would ever even notice in real world performance.
Disclaimer: there are workloads that are going to show different performance uplifts, but we're talking Firefox and KDE and games here, per the OP's comments.
Also they do default to a different scheduler, which is almost certainly why anyone using it will notice it feels "faster", but it's mainlined in the kernel so it's not like you can't use that anywhere else.
Absolutely.
2.0 was 100% not the same game, but it was vastly improved and perfectly playable well before then.
I played at launch, but on PC, and it was... fine. In that, unlike Starfield, it was a game with characters and a story that was interesting enough to carry the buggy world and somewhat less than fleshed out side-quest mechanics.
But, like, there were enough buildings and set pieces and people and stories to actually sit down and spend 200 hours exploring the world without seeing the same stupid PoIs over and over and over again, while trying to care about the least interesting NPC companions I've probably ever dealt with.
And Phantom Liberty is fucking fantastic, so they took a bit of a turd at launch and turned it into an amazing game.
Perhaps it was just a little too simple?
https://www.microsoft.com/en-us/evalcenter/evaluate-windows-11-iot-enterprise-ltsc
Keep in mind, though, that you'll still have to do some activation and KMS hackery to make them usable, but you can at least use an installer that's going to be clean.
From Microsoft. They actually provide ISO downloads for the 11 LTSC versions, so there's not really any reason to go grab some random one off totally-legit-software-and-totatlly-not-malware.com or whatever.
A barrel of laughs if you bring your own barrel, anyway.
Does !12345:p do what you want?
Edit: that also makes hitting the up arrow result in whatever command that was, so if you wanted to edit the line or whatever, you could !12345:p, up, then edit and execute.
I assume the KDE implementation resizes to default when you stop shaking it.
I could totally see someone coding a function that increases the mouse pointer by x% every y mouse shakes, and then neglecting to put in a size cap.