3 billion of them. So, over a third of the population of earth does (at least according to this graphic).
I'm using cloudflare as my DNS, and it's literally just:
- Create an A record.
- Set the name to
*
- Set the IP to the appropriate server
- You may want to untick the proxy, depending on what you're hosting. If it's web stuff only it's fine, but if you're doing anything else as well it'll get in the way.
On the letsencrypt side, it's pretty similar. Create a certificate with domain.name
and *.domain.name
(if you want them to share a cert) and you're off.
I've never really understood why, seemingly universally, symmetric (or at least non-anemic upload plans) are completely unaffordable compared to "normal" plans (assuming they're available at all).
It truly sucks for stuff like this.
I missed that part in the docs - thanks. Now it's working way better. Thanks heaps - I'm going to trial this alongside my duplicati for a bit (as I've heard a few too many horror stories about duplicati...)
+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.
Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.
My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn't seem to be there.
Online games can die in that way as well, so I don't really see your argument. If it's continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it's other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.
Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It's not trivial (and I never said it was) but it's getting both easier and more important every year.
What's their definition of AI then? Seems like games that feature heavy procedurally generated content (for example) could fit many common definitions, and that is clearly not in the spirit of what they're trying to do here.
An important question though.
I have, when I first set it up, and again once when I needed to.
Duplicati, to a friend's home server who lives in another town.
Sometimes you're hands are tied by the tools already on the server - but I'll try to remember to check to see if that's available next time.