Funny, FSR2 helps me a lot but FSR3’s frame generation does nothing for me.
Makes sense that it includes snap given that KDE officially supports their apps packaged as snaps, unlike Gnome.
If I recall correctly, aren’t they going for an Arch base? I assume they’re going to be enabling AppArmor so that the snap sandboxing is mostly working, except for the patches Canonical have failed to upstream so far.
If they’re not including the proprietary Nvidia driver, they’re definitely not including ZFS.
I'm tempted by this too (or maybe the upcoming MacBook Air). I'm just worried that I'm not going to like MacOS. I'm pretty happy with Linux, like FOSS, but Apple just has the best hardware at the moment.
Nope, both on the same Wifi network. Can't think of why it would be showing differently. Not even force refreshing the page did anything. But I just checked again and now it's showing the right prices.
Huh
It shows up as $599 on my iPhone, but not desktop.
Lowest I’m seeing from the preorder screen is $799.
Not relevant
Fair enough. It certainly benefits Apple if people with full photo libraries instead move those to iCloud with costly subscriptions.
Thankfully, the base model now has 16GB of RAM.
Drew started the project but he isn’t really involved anymore. Simon Ser is the lead maintainer now.
On iOS, I feel like doing things take a few extra taps and swipes than they would on Android.
But on the whole apps made for iOS feel higher quality. Even Google’s own apps are better on iOS. I feel like the problem is that Apple forces developers to adopt changes quickly, whereas Google lets apps use years old API versions.